Posted by Blank on January 10, 2007, 1:08 am | View thread
Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.
4gig - $499
8gig - $599
both with two-year contract with Cingular.
[url]http://www.apple.com/iphone/
Looks like an awesome device, but not ready to reach iPod-level popularity.
$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.
It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.
It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.
Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!
[url]http://www.apple.com/appletv/
Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.
Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.
Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.
The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.
Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.
While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.
In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.
Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo
Thursday, May 11, 2006 at 3:49 AM
Wednesday, May 10, 2006 at 1:20 AM
Wednesday, May 10, 2006 at 12:12 AM
Tuesday, May 9, 2006 at 2:16 PM
Check the jump for a few minutes of pure MGS "holy-shit-son" action. (If you haven't seen it already, that is.)
Tuesday, May 9, 2006 at 3:01 AM
Sony failed to mention in its press conference a few differences between the $499 and $599 PS3 models -- besides the 20GB and 60GB HDDs, that is. According to a PDF on SCE's Japanese website, the less-expensive version is lacking the following: 802.11b/g wireless capability; MemoryStick/SD flash slots; and an HDMI video-output. Looks like potential PS3 owners who want to take advantage of these features will need to shell out an additional hundred bucks, but hey, at least every model comes with a HDD, right?
Also worth noting, The PS3 controller does not have any sort of vibration feedback. Apparently, it interfered with its motion sensors -- or maybe Sony is still feeling the heat from that Immersion lawsuit.
External Link: PS3 Press Release
Tuesday, May 9, 2006 at 12:02 AM
UPDATE! The Sony conference is OVER. Sony focused heavily on PS3, only shortly displaying PSP in the form of an auxiliary add-on to PS3 (a rear-view mirror for an F-1 racing game, for example) and displaying the PSOne emulation feature.
What new PS3 information was revealed? The controller, for starters! While it looks nearly identical to the current DualShock 2 controller we all play our PS2s with, it has an "innovative" new feature -- a motion sensor! You read right -- I can almost hear Nintendp crying in the corner. WarHawk was demoed using the new controller -- you simply tilt the controller to tilt the plane on-screen. Quite impressive, actually.
The PS3 Launch details and pricing have been revealed as well. There will be two models: One with a 20GB HDD, one with a 60GB HDD. The Japanese release date is November 11. The 20GB model will be 59,800 yen, while the 60GB will follow an open-price structure. The PS3 will launch in the USA on November 17. It's going to cost you either $499 or $599 depending on what size HDD you buy. Same launch date in Europe, with the two models being priced at 499 and 599 Euros, respectively.
After the jump you'll find our complete run-down of the conference as it happened and a picture of the final PS3 hardware!
Monday, May 8, 2006 at 9:27 PM

Fanboys everywhere just crapped themselves with the announcement of Final Fantasy XIII for the PlayStation 3. Apparently the announcement was a huge bait-and-switch, featuring a gun-wielding Yuna look-alike flipping around a futuristic world. "Changing direction" seems to be a theme, along with "bonding". It's an "extreme action" game, made by the Kingdom Hearts team.
EDIT: Apparently the game originally started as a PS2 game, created by the FFX team, but after they made the FFVII Tech Demo for the PS3 for E3 2005, they switched to the PS3. Squenix seems committed to the next-gen.
Square Enix Conference Highlights [GameSpot]
Monday, May 8, 2006 at 8:59 PM

Sega announced today that Virtua Fighter 5 will be coming to the PlayStation 3... and ONLY the PS3. Surprising news considering that the game was designed on a PC-based arcade board, closer to the specs of the Xbox 360 then the PS3.
Also revealed is that VF5 will have 15 characters with 2 new entries. It also sounds like Kumite mode will be returning with a few improvements. No word on online play yet.
Read More [GameSpot]
Monday, May 8, 2006 at 8:50 PM
The Square Enix news conference kicks off the E3 hype machine with a slew of awesome announcements. Already announced are Dawn of Mana, Final Fantasy V and VI on GBA, Dragon Quest: Rocket Slime, but new news includes the fact that Final Fantasy XII will release in October of this year.
For the mobile gamers, Dirge of Cerberus: Lost Episodes will be out in the summer -- August 22, to be exact.
An English FFXII trailer has been played, and GameSpot loves the voice acting.
Check the jump for ongoing updates.
Saturday, May 6, 2006 at 2:29 PM

While Metal Gear AC!D's intriguing strategy gameplay was a nice treat for PSP-owning MGS fans, ask any of them whether they'd rather have a new, proper Metal Gear title on their PSP instead -- I think you'll know the answer. Thankfully, according to a Japanese blog post over at Konami, a new Metal Gear action game will be hitting the Playstation Portable in 2007.
The post let loose some details: the game will supposedly tout graphics on-par with the PS2 MGS games, it will support WiFi, and Big Boss will be the main character (the game will take place in 1970, a few years after the events of MGS3.) The game will explain the origins of Foxhound. Also interesting: Once you die in the game, it's over. That's right, no restarts. We'll see if that makes the final cut.
If you recognized the characters and names I just mentioned, you're probably already salivating. Good thing E3 is only a few days away...
Friday, May 5, 2006 at 2:47 PM
Thursday, May 4, 2006 at 2:58 PM

Wired reports on a dieting simulator that's burning up the charts (and the calories) in Japan right now. The game, titled Maiden Love Revolution! is for the PS2, and puts gamers in the shoes of washed-up model Hitomi Sakurakawa as she fights to slim down from a "massive" 220 pounds, mostly through diet restriction. The game rewards progress by giving Hitomi a boyfriend.
Uh... WTF?!
Read More [Wired]
Saturday, April 29, 2006 at 7:51 PM
Apparently, cheaters have unearthed a hidden song in Harmonix's popular rythym game, Guitar Hero. It's Trippolette by Andrew Buch, and the current speculation is that Trippolette was cut for being too much different from the other tracks in the game. It's still on the disc, though, and can be unlocked for a jam session with a loooooong GameShark (or other cheat device) code. Video after the jump.
Read more here: Trippolette Is Cool
Friday, April 28, 2006 at 1:46 AM
Sony has released another firmware upgrade to their PSP, pissing off the emulation community yet again. The patch is available on yourpsp.com and offers three distinct new features. The upgrade adds support for AAC audio files (used mostly by iTunes), in addition to RSS feeds with integrated audio (Podcasts). The PSP now supports Sony's LocationFree TV as well, which will probably be used by three people.
Wednesday, April 19, 2006 at 12:23 AM
Rockstar Games today announced that the PlayStation 2 port of the PSP title Grand Theft Auto: Liberty City Stories will retail for the budget price of $19.99 (In comparison, the original PSP version of the game has a price of $50). Moreover, the game now holds an official release date: June 6, 2006 (6/6/06, we know). For those unfamiliar with the title, GTA: LSC takes gamers back to the infamous Liberty City, the setting of the mega-hit Grand Theft Auto 3.
Saturday, April 15, 2006 at 2:30 PM

In order to keep the fire burning, Sony may be reducing the MSRP of the Playstation 2 by twenty dollars to $129. This will allow the company to focus solely on the PS3 at this year's E3, while still showing support for their older hardware. There is no word on whether or not Microsoft will do the same with the Xbox. Expect the announcement by the end of the month.
Saturday, April 15, 2006 at 3:56 AM
It's sure to disappoint, but let's get our hopes up anyway. Come inside to see the first images of the Xbox version of Family Guy (also coming out for PSP and PS2).
Sunday, April 9, 2006 at 5:25 AM

Dutch site GamesCathedral has gotten hold of new God of War 2: Divine Retribution screenshots, showing Kratos kicking ass in the same fashion as he did before. The screenshots reveal vast new game areas (temples on the backs of giant horses!) and abilities, such as a grappling hook. Some new details of the game have also been revealed: you can now switch weapons on-the fly, and the magic system has been significantly updated. Come inside to check out these impressive new screens or visit the link below to see some YouTube video footage from the game.
External Link: GamesCathedral
Thursday, April 6, 2006 at 11:40 PM
Ubisoft has today confirmed that Rayman 4 is in development and due for a release at the end of this year. The game is listed to be for the PS3, 360, Revolution, PS2, DS and PSP. The creator of Rayman, Michel Ancel, is working on this title, as to be expected. He took some time off from the series to work on Beyond Good and Evil and King Kong.
Tuesday, April 4, 2006 at 1:54 AM

Mark down May 8th on your calendar, as this will be the date of Sony's 2006 E3 press conference. This event will be held in the same location as last year, in the Sony Pictures Entertainment Studios in Culver City, California. While the subject of this presentation has not been disclosed, it's safe to assume that the Playstation 3 will be dominating the show.
Microsoft has already announced that they will be holding their conference a day later, on May 9th. All that remains uncertain is Nintendo, who will likely hold it several hours before Sony's presentation as they did last year. The Expo itself will begin on wednesday, May 10 and wrap up that friday.
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