Posted by Blank on January 10, 2007, 1:08 am | View thread
Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.
4gig - $499
8gig - $599
both with two-year contract with Cingular.
[url]http://www.apple.com/iphone/
Looks like an awesome device, but not ready to reach iPod-level popularity.
$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.
It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.
It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.
Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!
[url]http://www.apple.com/appletv/
Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.
Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.
Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.
The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.
Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.
While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.
In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.
Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo
Saturday, September 30, 2006 at 3:54 PM

From Gamasutra comes the following:
"According to a report in the official Nintendo Power magazine, several Commodore 64 games are to be emulated on the Wii’s virtual console.
Although no specific titles were named, the only indications so far are of titles from now defunct U.S. developer Epyx, maker of the likes of Impossible Mission and the Summer/Winter/World/California Games series. Best known for their work on the 8-bit Commodore 64 home computer, Epyx also designed the prototype Lynx console for Atari as well as several of its games."
Two words: Freakin' SWEET. Even though the system was dead before most of us were born.
Read More [Gamasutra]
Thursday, September 14, 2006 at 6:05 PM
As I'm sure you've all heard already, Wii will launch on November 19 for $250 and come bundled with the five-game compilation Wii Sports. Unfortunately, the classic controller is not bundled with the system, but it does come with one remote, one nunchuck, and the sensor bar.
Speaking of controllers, the nunchuck and the remote will be sold separately from each other -- the remote for a hefty $39.99 and the nunchuck at $19.99 Thanks, Nintendo. The classic controller will also be available, for around 20 bucks.
Hold on to your seat for this next exciting piece of news -- Wii will not only come with the Opera web browser, but specific "channels" -- a way to share photos, check the news and weather, and a "Mii" channel that lets you create cutesy caricatures of yourself (which are stored on your Wiimote, so you can bring your avatar with you). Personally, I can't wait to browse the web on my TV set at 480i resolution, but that's just me. While Nintendo seems to be expanding Wii beyond simply a video game machine, it seems as if Wii doesn't support DVD playback, period. I'm sure all of you have at least thirty DVD players in your homes, so this shouldn't be a big deal.
So, $250. November release. I was really hoping for Nintendo to surprise us all and announce a $179 price tag and possibly even an October release, what with all the recent rumors. $250 seems a tad steep -- even at half the price of the base PS3, it's only $50 less than the Xbox 360 Core pack, which, of course, has quite a bit more in the power department. With Nintendo trying to attract such a broad audience, including those who've never played games before, though, $250 is too much. Especially considering the GameCube launched at $200 in 2001, and Wii is using upgraded GameCube hardware! I fully expect a price drop in the spring, after the inevitable early adopters plunk down whatever price Nintendo initially set (I know I will). Impressively, Nintendo plans to ship 4 million units by the end of the year worldwide.
Disappointingly, Metroid Prime 3 won't be available at launch, and is now vaguely a "2007" title. No Metroid or Mario, but I don't think anyone will forget about Zelda: Twilight Princess, which will be available for Wii day one. IGN has a nice preview of Metroid Prime 3, which continues to be my most anticipated title. Definitely check out the new gameplay videos, which show off some pretty stellar graphics and a more cinematic take on Metroid, not to mention the new "expert" control scheme. Also check out Wii.com for some demonstration videos.
Saturday, September 9, 2006 at 11:48 PM
It's no surprise that Ubisoft is porting their flagship Splinter Cell sequel to just about any platform it can -- but it is worthwhile to note that Double Agent will launch alongside Wii this fall.
The good news: It's taking advantage of the nunchuck and remote, although exactly how is still vague at this point. One example, however, involves wiggling the remote to pick locks. Exhilarating.
The bad news: No online play is planned, and the game is based on the GameCube and PS2 versions -- not even the Xbox version -- but will have some upgraded graphics. Lousy port or a worthy new way to play Splinter Cell? We'll find out soon enough.
Monday, August 21, 2006 at 6:14 PM
Mr. Miyamoto confided to the Japanese gaming magazine Nintendo Dream that players will no longer control Link's blade just by tapping the B Button, as was the scheme in the E3 Demo. Rather, Link will respond to swings of the Wiimote instead.
Nintendo was intitially concerned that having to swing the Wiimote to attack would tire a player's arm out, but as Miyamoto said to ND, "Upon actually playing it, it's more interesting this way." This also allowed for the bow controls to be refined as well, now using the vacant B Button as opposed to the D Pad in the pull and release motion exhibited at E3, a set up that some demo testers found uncomfortable. It may also be possible to choose between the two control schemes to match a gamer's preference.
Friday, August 18, 2006 at 12:56 AM
(See what I did there?)
Nintendo has saved us from onling gaming fees!
Mr. Fils-Aimee recently stated in an interview with USA Today that "[Nintendo] will offer online-enabled games that the consumers will not have to pay a subscription fee for. They'll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you'll be able to plug it in and go. It won't have hidden fees or costs.” Taking their cue from the sucess of their free WiFi service for the DS, Nintendo is bringing the service to their big boy console.
Of course, as of now, no information has been revealed as to the mechanics of the WiiConnect24 online service, other than that it will utilize WiFi and, as its name suggests, will be constantly active. Now that the price issue has been settled, the big question that remains is whether or not the system will use the inefficient Friend Codes of the DS, or whether it will simply or even eschew them all together.
In the same interview, Reggie decidedly denied that Nintendo is supporting the so called "Wii60", which is the name given to the situation of an Xbox360 and a Wii together costing as much as the PS3. The interweb is abuzz with this concept. “I'd much rather have the consumer buy a Wii, some accessories and a ton of games versus buying any of my competitor's products," he responded.
Wednesday, July 12, 2006 at 2:31 PM
Monday, July 3, 2006 at 1:23 AM
Joystiq is reporting that a source no less strange than Sports Illustrated for Kids has pegged the Wii's release date as November 6th, 2006. Nintendo fansite Go Nintendo has some blurry scans of the reference to the date, and Cubed 3 has also chirped in, citing their inside source's information: "So, at the moment Nintendo are aiming to launch the Wii on November 6th."
Astute Nintelligent News readers will also remember back on the first of June when I first posted about Cubed 3's source.
So, with the date dropped in a slightly reputable magazine, do you think the Wii will drop on the 6th of November? Or do you still think a different date is in store for the 5th Nintendo home console?
Read More [Nintelligent]
Read More [Go Nintendo]
Read More [Cubed 3]
Source [Joystiq]
Thursday, June 29, 2006 at 6:51 PM

That little compartment on the Wii has finally been unflapped. Inside contains something everyone expected, a SD card reader. In addition to that, however, is a button. If you look closely it says SYNC on it. This will most likely serve as a one-touch solution to controller and wifi configuration.
So there you have it folks.
Thursday, June 1, 2006 at 1:09 AM

Nintendo fansite Cubed 3 has reported that an "inside source" has told them to expect the Wii to release on American shores on November 6th, with other countries to get the console in the surrounding weeks.
Makes perfect sense, considering the proximity to Black Friday, but I get the irrepressible urge to crack a joke about this inside source being a "friend of a friend of a friend of my second cousin's ex-girlfriend".
Read More [Cubed 3]
(Yes, I really like that "O WIILY" image. This is the last time you'll see it, though. Credit Wii60.com)
UPDATE: Hit the jump to register your opinion on the Wii's release date, courtesy of Pollhost.
Thursday, May 25, 2006 at 10:03 PM
Remember earlier today when I mentioned a rumor about the Wiimote having a built-in microphone?
Well, while I was at school, the gaming press exploded with the news that Nintendo has registered the domain name wiikaraoke.com. Could this possibly lend credit to the Wiimote Microphone rumors? Only time will tell.
Read More [1up]
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