Official iPhone Thread

Posted by Blank on January 10, 2007, 1:08 am | View thread


Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.

4gig - $499
8gig - $599
both with two-year contract with Cingular.

[url]http://www.apple.com/iphone/

Looks like an awesome device, but not ready to reach iPod-level popularity.

$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.

It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.

It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.

Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!

[url]http://www.apple.com/appletv/

Gears of War Review

Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.

Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.

Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.

The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.

Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.

While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.

In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.

Three

Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo

Apple introduces $70 wireless mouse

Tuesday, July 25, 2006 at 10:43 PM
If you thought $50 was a lot for Apple to charge for their wacky multifunctional Mighty Mouse, prepare to be amazed: a wireless option is now available for 70 bucks.

It offers the same features of the regular mouse -- that is, two-button functionality with Apple-trademark aesthetic and over-engineering, the nifty scroll ball, and side "squeeze" buttons. Except now it uses bluetooth and can run on one or two AA batteries. And it costs 70 dollars. Even as a vehement defender of Apple products and fan of the Mighty Mouse, this is at least ten dollars overpriced. But, then again, the wired Mighty Mouse is ten dollars overpriced, too, so at least Apple stays consistent.

External Link: Apple

Connect to Xbox Live through your Mac

Sunday, July 9, 2006 at 10:43 PM
Recently, I was wondering if it were possible to use my Mac's Airport connection to wirelessly connect to Xbox Live -- my 360 and cable modems are in separate rooms and I'm not shelling out $99 for a wireless adaptor. Surely, it would be wonderful if I could use my MacBook's wireless connection to hop on Xbox Live, no matter what room my Xbox 360 was in. Knowing that OS X has an internet connection sharing feature, I took it upon myself to try it out, and viola -- my Xbox 360 is now plugged into my MacBook, which is feeding it wireless internet. This method will work with any Mac with an AirPort card built-in that's connected to a WiFi network, but it's probably most useful with a laptop you can bring wherever your Xbox is.

First things first, turn off your Xbox 360 and connect a standard ethernet crossover cable from the network port of the 360 to the ethernet port on your Mac. On your Mac, go into System Preferences and select "Sharing". Click the "Internet" tab. On the "Share your connection from" drop-down, select AirPort. Check off Built-in Ethernet on the box underneath, then press 'Start'. You will get a cautionary dialogue box; accept it and your window should look like the one below.



Now, your connection won't work just yet. Your 360 will probably recognize that the network adaptor has a wire in it, but that's about it. You need to configure the IP and DNS settings on the Xbox Dashboard in order to connect to Xbox Live. Turn on your 360, go to the dahboard and navigate to the System pane. Select "Network Settings" and then "Edit Settings". Change IP settings to Manual. Back in OS X, enter Terminal and type, without quotes: "ifconfig en0". The first IP address, which is probably 192.168.2.1, is your Gateway address, so put that in on your Xbox. For IP address, put 192.168.2.2, and 255.255.255.0 for the Subnet Mask. We're almost done! After you save your settings your Xbox 360 might automatically test the new connection; ignore it, because it's going to fail. Go back into the settings menu and this time choose DNS Settings, and make this manual as well. At this point you need to go back into Terminal and type in "dig" (again, without quotes) and press enter. At the bottom of the results you will find a line saying "SERVER:" (see below). The IP address following (underlined below) is your Primary DNS server, so enter that into your Xbox. Don't put anything under Secondary DNS server.


Back in Network Settings on the Dashboard, select "Test Xbox Live Connection". If all went well, you should be able to connect to Xbox Live, and you didn't spend $99 on a crappy adaptor!

ABC wants to disable fast-foward button on DVRs

Saturday, July 8, 2006 at 1:25 AM
It's almost as if ABC is asking us to turn to Bittorrent for our shows -- recently, the media mogul has expressed interest in disabling certain features of DVR devices, notably the ability to fast-forward through ads, in an effort to allow commercials to run "as they were intended".

It's a good thing ABC only has one show worth watching, and there's ways to see it without commercials, anyway. But what's with ABC trying to shove these ads down our throats? More importantly, what if you want to simply fast-forward to a later part of the episode -- do you have to instead watch the entire show from the start, commercials included?

External Link: MediaPost

Windows Live Messenger is now available to download

Monday, March 13, 2006 at 9:15 PM
Windows Live Messenger is now available to download Microsoft has released Windows Live Messenger Beta, a "next-generation" MSN Messenger that will soon be replacing their old instant messenger service all together. The feature list includes:

  • Have free real-time text, video and voice conversations with other Messenger users
  • Call your friends? mobiles or land-line telephones by signing up for MCI Web Calling to make affordable domestic and international calls
  • Send all your familiar winks and emoticons, plus some cool new ones
  • Share cool activities such as music mix, games and remote assistance
  • Easily share documents of all kinds with Sharing Folders
So basically it's a little prettier and has new emoticons. Download it here!

Mozilla is making millions from your google searches

Saturday, March 11, 2006 at 7:20 PM
Mozilla is making millions from your google searches With over 100 million downloads of their popular browser, Firefox, it would be foolish of Mozilla not to be taking advantage of their impressive userbase. So how have they managed to generate nearly 70 million dollars? Google Ads of course! Mozilla receives a healthy share of the revenue Google generates every time someone uses the search bar integrated into the browser. This money is used to pay the 40 full time employees of the company and their expenses. This is one of the first times a web browser is actually profitable for someone.

External Link: internetnews.com

Microsoft unveils the Ultra-Mobile PC platform

Thursday, March 9, 2006 at 10:39 PM
Microsoft took the lid off of its Origami project at the CeBit trade show in Germany this week. The new platform, Ultra Mobile PC (UMPC), is in a new category of mobile computing: smaller than a laptop or tablet PC, bigger than a PDA, and apparently as ugly looking as the Windows XP operating system it runs. Basically, a UMPC runs XP with a special suite of software called "The Touch Pack" from Microsoft. As you may have guessed, all UMPCs will have a touch screen. Expect to see a program launcher and updated versions of popular Windows software taking advantage of this new format.

One UMPC from Samsung, the Q1, has a 900MHz Intel Celeron M processor, 512MB of RAM, a 40GB HD, and a 800x480 resolution. The price? A whopping $1200. CNET has a gallery of the eight-hundred-something UMPCs that somehow materialized overnight and made an appearance at CeBit. They all sport different designs and features, from directional pads to fold-out QWERTY keyboards. It's worth noting a CNET editor mentioned one model can "easily slip into a large pocket". Unfortunately, not everyone has an industrial-sized, temperature-controlled warehouse in their jeans.

Sony to ship Blu-Ray Recordable discs

Tuesday, March 7, 2006 at 3:20 PM
Sony announced that it will ship recordable, single-layer format Blu-Ray discs in Europe this month, with the acronym BD-R The discs, which hold an impressive 25GB, will be priced at $30 each. Even more pricey are the re-writable BD-RE discs, which ship in April for $36.

Sony's upcoming Playstation 3 system will make use of the high-capacity Blu-Ray format.

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