Official iPhone Thread

Posted by Blank on January 10, 2007, 1:08 am | View thread


Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.

4gig - $499
8gig - $599
both with two-year contract with Cingular.

[url]http://www.apple.com/iphone/

Looks like an awesome device, but not ready to reach iPod-level popularity.

$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.

It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.

It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.

Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!

[url]http://www.apple.com/appletv/

Gears of War Review

Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.

Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.

Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.

The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.

Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.

While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.

In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.

Three

Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo

SI for Kids: Wii November 6th

Monday, July 3, 2006 at 1:23 AM
Joystiq is reporting that a source no less strange than Sports Illustrated for Kids has pegged the Wii's release date as November 6th, 2006. Nintendo fansite Go Nintendo has some blurry scans of the reference to the date, and Cubed3 has also chirped in, citing their inside source's information: "So, at the moment Nintendo are aiming to launch the Wii on November 6th."

Astute Nintelligent News readers will also remember back on the first of June when I first posted about Cubed3's source.

So, with the date dropped in a slightly reputable magazine, do you think the Wii will drop on the 6th of November? Or do you still think a different date is in store for the 5th Nintendo home console?

Read More [Nintelligent]
Read More [Go Nintendo]
Read More [Cubed3]
Source [Joystiq]

DS Lite Street Date Broken

Thursday, June 1, 2006 at 5:15 AM
Can't wait until June 11 to pick up your domestic DS Lite? Try hitting up your local Target or WalMart. CheapAssGamer forum members are reporting these retail outlets breaking the street date for the system. So, it's worth checking out your store before Nintendo stops the fun.

External Link: 1Up


Games at the Olympics? BRILLIANT!

Thursday, June 1, 2006 at 1:18 AM
Ted Owens, head of the Global Gaming League, is seriously pushing for competitive video gaming to be included in the XXIX Olympiad, also known as the 2008 Summer Games in Beijing, China. It makes perfect sense, Owens argues, to add video gaming into the Olympics in the 2008 games, seeing as how the host country's culture is extremely video game-based (Gaming is a billion-dollar industry in China).

The International Olympic Committee is (understandably) less than thrilled at the notion of putting such a demonstration event into the Olympics, but Joystiq points out that gaming would provide a huge TV ratings boost, and that it would justify extorting Sega for the right to produce officially licensed games based on the Olympics.

I must say, they make a strong argument. I'm still laughing at the thought of there being an Olympic champion at something like Unreal Tournament or Madden, though.

Read More [Joystiq]

Wii: November 6th?

Thursday, June 1, 2006 at 1:09 AM
Wii: November 6th? Nintendo fansite Cubed3 has reported that an "inside source" has told them to expect the Wii to release on American shores on November 6th, with other countries to get the console in the surrounding weeks.

Makes perfect sense, considering the proximity to Black Friday, but I get the irrepressible urge to crack a joke about this inside source being a "friend of a friend of a friend of my second cousin's ex-girlfriend".

Read More [Cubed3]

(Yes, I really like that "O WIILY" image. This is the last time you'll see it, though. Credit Wii60.com)

UPDATE: Hit the jump to register your opinion on the Wii's release date, courtesy of Pollhost.

Wii... Karaoke?!

Thursday, May 25, 2006 at 10:03 PM
Remember earlier today when I mentioned a rumor about the Wiimote having a built-in microphone?

Well, while I was at school, the gaming press exploded with the news that Nintendo has registered the domain name wiikaraoke.com. Could this possibly lend credit to the Wiimote Microphone rumors? Only time will tell.

Read More [1up]

More Wii-ly cool news

Thursday, May 25, 2006 at 2:48 PM
Joystiq posts an interesting rumor: what if the Wiimote has a microphone built into the controller? Combined with the speaker, which we already know about, this could open up the possibility of VoIP support on Wii's online gaming!

Wii-haters, you almost had support from one of the top Nintendo bigwigs -- no less than Shigeru Miyamoto liked the name Revolution at first, but then slowly warmed to the name Wii. -- or so says 1up.

And finally, Joystiq reports that Opera has been confirmed as the browser of choice on the Nintendo Wii.

Diablo 3 NOT at E3

Thursday, May 4, 2006 at 2:20 AM
Rumors and speculation ran rampant on the internet today after an observant forumgoer caught Diablo 3 in a list of games on an IGN Insider advertisement. Unfortunately, IGN has posted a news story debunking this speculation, stating that Blizzard is putting its full efforts towards showcasing the WoW expansion Burning Crusade at E3.

However, IGN also mentions that Blizzard reps mentioned something about Diablo 3 to them, which caused them to place the title in the ad. Could a sequel to the classic hack-and-slash game be in the works? Only time will tell.

Read More [Armleg Forums]
Read More [IGN]

Old DS can get bright like DS Lite, some say

Tuesday, April 25, 2006 at 6:03 PM
Old DS can get bright like DS Lite, some say A poster on Spanish-language message board elotrolado.net has apparently hacked his original Nintendo DS to have four levels of brightness. He did this when he attempted to install a hacked firmware from this site. The install was successful, and the DS was then recognized as a DS Lite and thus had 4 different brightness levels. Apparently, however, this only works for certain DS units. GBADEV.org forum members certainly have their suspicions, but there is a video of the process in action. Kotaku then raises an excellent question... are we paying $150 for little more then a cosmetic upgrade to our DSes?

EA Announces Working Title

Monday, April 24, 2006 at 7:50 PM
EA Announces Working Title On April 23, 2006, EA launched its newest minisite for the upcoming RPG, Project Gray Company (working title). The website contains little info, but the artwork and a creature drawing on the welcome page indicates that it may be a sequel to the popular Lord of the Rings RPG titled "The Third Age." Although the site does not release any information on what consoles PGC will be released for, we can expect a multiplatormer that will almost certainly extend to the PC, as that is how EA usually does business. It may even be released on next-generation consoles such as the 360 or Nintendo's Revolution. No release date is given, but expect it to be released in the first half of 2007, as the project has apparently been under development for 2 years.

Rumor: Halo 3 to be released in March 2007

Friday, March 31, 2006 at 5:12 PM
Could you be playing Halo 3 this time next year? According to IGN, yes, the game will be released in March 2007 for Xbox 360. So much for a holiday season release, it looks as though Bungie's next behemoth won't be hitting for a full year. Bungie is famous for delaying their games, but at least now we have some sort of ballpark figure for the game's release date.

Halo 3 will most likely make an appearance at this year's E3 festival, although IGN predicts in video form, not a playable demo. We'll just have to wait and see.

External Link: IGN

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