Official iPhone Thread

Posted by Blank on January 10, 2007, 1:08 am | View thread


Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.

4gig - $499
8gig - $599
both with two-year contract with Cingular.

[url]http://www.apple.com/iphone/

Looks like an awesome device, but not ready to reach iPod-level popularity.

$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.

It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.

It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.

Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!

[url]http://www.apple.com/appletv/

Gears of War Review

Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.

Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.

Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.

The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.

Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.

While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.

In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.

Three

Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo

Q Entertainment announces Lumines II among other things

Friday, April 28, 2006 at 12:52 AM
Q Entertainment announces Lumines II among other things Three new games were confirmed from Q Entertainment, as Buena Vista has announced that they will be publishing them in America. Most excitingly is a sequel to Lumines, Lumines II. This game will be expanding to both the PSP and the PS2 this time around. Although half the fun of the original was its portability... The first screenshots of the game are displayed on the full news page.

Every Extend Extra was also announced for America, which was previously only scheduled for release in Japan. The game is a "unique blend of shooting and music, featuring Mizuguchi's trademark psychedelic graphics."

Finally, Meteos: Disney Edition for the Nintendo DS was announced. Hopefully it won't turn out to be quite as pointless as it sounds.

Old DS can get bright like DS Lite, some say

Tuesday, April 25, 2006 at 6:03 PM
Old DS can get bright like DS Lite, some say A poster on Spanish-language message board elotrolado.net has apparently hacked his original Nintendo DS to have four levels of brightness. He did this when he attempted to install a hacked firmware from this site. The install was successful, and the DS was then recognized as a DS Lite and thus had 4 different brightness levels. Apparently, however, this only works for certain DS units. GBADEV.org forum members certainly have their suspicions, but there is a video of the process in action. Kotaku then raises an excellent question... are we paying $150 for little more then a cosmetic upgrade to our DSes?

Rayman 4 in development for everything

Thursday, April 6, 2006 at 11:40 PM
Ubisoft has today confirmed that Rayman 4 is in development and due for a release at the end of this year. The game is listed to be for the PS3, 360, Revolution, PS2, DS and PSP. The creator of Rayman, Michel Ancel, is working on this title, as to be expected. He took some time off from the series to work on Beyond Good and Evil and King Kong.

Mario DS release date continues to fluctuate

Wednesday, April 5, 2006 at 7:49 PM
If you've been following the drama that surrounds the release of New Super Mario Bros. for DS, you'd know that it was scheduled for the 7th of May, then May 15th, and was recently delayed until the 21st. Well, the official website updated yet again with the release date of May 15th. Again, this date may or may not correlate with the launch of the DS Lite, but it would make sense considering the constant fluctuation of release dates for the game. Here's hoping this is the last time you'll have to read about a new release date for this game.

External Link: mario.nintendo.com

Nintendo increases DS Lite production in Japan

Tuesday, March 28, 2006 at 12:15 AM
The Nintendo DS Lite continues to be a hot item in Japan, selling over 100,000 units last week alone. Nintendo is keeping up with this demand by increasing production of the portable. They have announced that a whopping 700,000 DS Lite units will be produced in the month of April, compared to the 550,000 units this month. There's still no word of a US release date for the system.

Brain Age given to Iwata's followers after keynote

Saturday, March 25, 2006 at 6:38 PM
Brain Age given to Iwata's followers after keynote Nintendo gave away free copies of Brain Age to those who attended Satoru Iwata's keynote last Thursday at GDC. This game has single handedly transformed the Nintendo DS into a household name in Japan, and they have similar plans for America. Included with each game was a little note from Mr. Iwata himself. Come inside to read his short mission statement.

Brain Age has a US release date of April 17 and will be sold at a very reasonable MSRP of $19.99.

The Legend of Zelda: Phantom Hourglass announced for the DS

Thursday, March 23, 2006 at 3:28 PM
The Legend of Zelda: Phantom Hourglass announced for the DS Nintendo has announced The Legend of Zelda: Phantom Hourglass at the 2006 Game Developers Conference for the Nintendo DS. The game is rendered completely in 3D, and resembles a mix between the graphical style of the Wind Waker and the Four Swords. This latest addition to the series will make use of the touch screen in several different ways. A teaser video shows the player draw an hourglass shape to open a door, plot a path for a boomerang, control a ship, and write numbers. The map is usually shown on the bottom screen, although it can be moved to the top when you are required to use the touch screen for something. This is the DS Zelda game we've all been waiting for.

External Link: Teaser Video

Metroid Prime Hunters and Tetris DS released today

Monday, March 20, 2006 at 1:48 PM
A reminder to our readers that the anticipated Metroid Prime Hunters for Nintendo DS is now on store shelves. That's right, the demo that came with your DS when it launched finally has its own game. It should be worth the wait -- Hunters allows for 4-player online play through Nintendo's WiFi connection, with limited voice chat support (as opposed to Mario Kart DS, which prohibited you from communicating with your opposition in any way whatsoever), as well as a handful of single-player modes.

Tetris DS was also released today, which also has WiFi connection support. You can play with up to 4 players online or 10 players locally (single card). The best part? Why, the Nintendo-themed stages, of course, featuring Mario, Zelda, Metroid and more.

Feel free to post your friend codes here so Nintelligent readers can battle it out.

Metroid Prime Hunters commercial to air soon

Saturday, March 11, 2006 at 8:48 PM
Underworld director Len Wiseman and the Ntropic special effects crew have created a 30-second TV spot for the upcoming Metroid Prime Hunters for DS. Head to IGN to download the commercial, which will start airing on March 13th.

Metroid Prime Hunters hits Nintendo DS on March 20th and supports online play via Nintendo's Wi-Fi Connection.

New Super Mario Bros. screens, artwork

Saturday, March 11, 2006 at 11:21 AM
New Super Mario Bros. screens, artwork Come inside and check out over 30 brand-new screenshots and 10 pieces of artwork for the upcoming DS game, New Super Mario Bros. The new screenshots show Mario in his classic form: 2D side-scrolling.

Mario's next Nintendo DS adventure lands on May 7.

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