Posted by Blank on January 10, 2007, 1:08 am | View thread
Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.
4gig - $499
8gig - $599
both with two-year contract with Cingular.
[url]http://www.apple.com/iphone/
Looks like an awesome device, but not ready to reach iPod-level popularity.
$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.
It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.
It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.
Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!
[url]http://www.apple.com/appletv/
Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.
Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.
Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.
The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.
Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.
While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.
In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.
Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo
Thursday, September 14, 2006 at 6:05 PM
As I'm sure you've all heard already, Wii will launch on November 19 for $250 and come bundled with the five-game compilation Wii Sports. Unfortunately, the classic controller is not bundled with the system, but it does come with one remote, one nunchuck, and the sensor bar.
Speaking of controllers, the nunchuck and the remote will be sold separately from each other -- the remote for a hefty $39.99 and the nunchuck at $19.99 Thanks, Nintendo. The classic controller will also be available, for around 20 bucks.
Hold on to your seat for this next exciting piece of news -- Wii will not only come with the Opera web browser, but specific "channels" -- a way to share photos, check the news and weather, and a "Mii" channel that lets you create cutesy caricatures of yourself (which are stored on your Wiimote, so you can bring your avatar with you). Personally, I can't wait to browse the web on my TV set at 480i resolution, but that's just me. While Nintendo seems to be expanding Wii beyond simply a video game machine, it seems as if Wii doesn't support DVD playback, period. I'm sure all of you have at least thirty DVD players in your homes, so this shouldn't be a big deal.
So, $250. November release. I was really hoping for Nintendo to surprise us all and announce a $179 price tag and possibly even an October release, what with all the recent rumors. $250 seems a tad steep -- even at half the price of the base PS3, it's only $50 less than the Xbox 360 Core pack, which, of course, has quite a bit more in the power department. With Nintendo trying to attract such a broad audience, including those who've never played games before, though, $250 is too much. Especially considering the GameCube launched at $200 in 2001, and Wii is using upgraded GameCube hardware! I fully expect a price drop in the spring, after the inevitable early adopters plunk down whatever price Nintendo initially set (I know I will). Impressively, Nintendo plans to ship 4 million units by the end of the year worldwide.
Disappointingly, Metroid Prime 3 won't be available at launch, and is now vaguely a "2007" title. No Metroid or Mario, but I don't think anyone will forget about Zelda: Twilight Princess, which will be available for Wii day one. IGN has a nice preview of Metroid Prime 3, which continues to be my most anticipated title. Definitely check out the new gameplay videos, which show off some pretty stellar graphics and a more cinematic take on Metroid, not to mention the new "expert" control scheme. Also check out Wii.com for some demonstration videos.
Friday, July 14, 2006 at 2:24 AM
On the afternoon of June 26, 2006, I sent my laptop in for repair. You may be wondering, "what does that have to do with anything?", to which I would matter-of-factly respond, "it has everything to do with everything". You see, I spend a great deal of time perusing the internet, much more so than I do playing games, and with my Mac out of the picture, I was lost. I went as far as to install Windows Vista on my PC, but the entertainment value in that was pretty minimal. I thought I'd use this chance to catch up on some games. Still impressed with my DS Lite, I picked up Metroid Prime Hunters. Yeah, Yeah, I know. I wrote the last column on a Metroid game, but I've wanted this one for a while.
I'm sad to say this game disappointed me. From the moment I started it up and the menu failed to wow me with visual aesthetic or awesome title screen music, I knew this game wasn't going to be as good as my high standards had hoped for. Since I don't have a router capable of playing on WiFi Connection (funny how Xbox Live works fine), I was only interested in the single player game. I'm not interested, however, in the lame bounty hunters and boring level design. There's nothing fundamentally wrong with this game, it just fails to keep my attention. I don't care about it enough to play it; it's not very exciting, and it really doesn't feel like Metroid to me at all. As I said, I couldn't try out the multiplayer modes with real people, but I did play a few rounds with bots. It's actually quite featured, and there's an impressive amount of options for a portable FPS. The controls work well and I could see the online mode being pretty fun, but then again I'd much, much rather play Halo 2 on Xbox Live. When was the last time I wanted to play an online first person shooter when I wasn't at home, and also in a WFC-compatible hotspot? The answer is, obviously, never.
After my short-lived stint with Hunters, my laptop returned and I was quite content not playing any of the expensive gaming machines I've spent (wasted?) my money on. A few days ago, however, I was coaxed into buying Table Tennis for Xbox 360. This, my friends, is one of those games that's simply fun to play. It's extremely polished, looks absolutely beautiful, and is so simple yet complex. Who would have thought a game made by Rockstar could be so finely-tuned? From the music to the precise controls to the ultra-realistic animation, this $40 gem is one of the best gaming experiences I've had in a while. It's a little limited on options -- tournament, exhibition, and training, plus online play -- but it's one of those games you'll play out of pure enjoyment, not just to get to the next level or unlock something. It's also a game that you can play online with a complete stranger and still have a great time. If you get sick of the maddeningly cheap AI, find a quick match online and play someone with their own style. I was truly enjoying this game until last night, when I booted up my 360 and the unthinkable happened: the three red rings of certain doom.
This means hardware failure. Death. I tried unplugging everything, including my hard drive, but my system was toast. Now, I treat my 360 well -- it has plenty of ventilation and the massive power brick is pretty much suspended in mid-air -- so there's no reason for my console to stop working. I go to sleep, dream of working 360 goodness, and wake up to find my console still very much broken. Of course, I'm out of the warranty period. The friendly woman on 1 800 4 MY XBOX cheeringly told me I could have it repaired for $130 (she also told me that if the date and time on the system was wrong, the hardware might fail, so I should check to see if it was correct. This is 100% unhelpful when I am unable to turn my system on. I'm going to go out on a limb and say that this customer service rep doesn't know how to make grilled cheese, let alone help me with my 360 woes). I said no thanks. I understand that us early adaptors are subject to some sort of ridicule when it comes to things like this, but there's pretty much no excuse for what appears to be a very widespread problem. And they have the audacity to charge me $130 for a hardware defect that's not my fault? I don't think so. What I did instead is probably (definitely) illegal so I won't say it, but i'll give you a one-word hint: return. Now I have a newer, hopefully non-piece-of-crap, console. With no cost, no downtime. If this taught me anything, it's to avoid PS3 at launch. If it's anything like 360's, it won't even be worth it to hop on the train so early, anyway.
Monday, June 26, 2006 at 3:27 AM
What better day to kick off a new column than a lazy monday during the doldrums of summer? It's times like these that I realize I spend much more time reading and writing about videogames and the industry than I do actually playing games. My 360 isn't even hooked up to a display, my PSP has a half-inch of dust and hasn't left the top of my refrigerator in months (why it was up there in the first place, I have no idea). I had a brief affair with my GameCube earlier in the month, in an attempt to play through Resident Evil again, but gave up only a few hours in.
Looking at my collection, I find so many games not worth owning; the occasional single player game that really blew me away but I can't be bothered to play through again for the sixth time (Metroid Prime, Metal Gear Solid, Resident Evil 4); amazing online games that are only amazing due to memories with friends and the gaming community while the game was at the height of its popularity (Splinter Cell), and more games not worth owning. The fact that I have games that have been shrink-wrapped for a year or more makes me depressed; but I know these games aren't even worth my time. My point is, there's a lot of crap out there; it's almost unbearable. So what can get me excited? What can get me playing these games that I know so much about from my obsession with the industry? I'm bored with the fad of podcasting; the 1Up show got me excited for tons of games during its first several episodes -- now I don't even tune in. I've grown apathetic of IGN and GameSpot -- I honestly find that better content is available through message boards and blogs -- rather than the bloated, ugly mess that is "professional" journalism. A six-page review of Mario DS, for instance, littered with typos and just saturated with filler, just doesn't appeal to me anymore.
So, a 9.0 won't make me jump out of my seat and drive to Target to pick up a game (yes, Target, don't even get me started on game-specific retailers like GameStop -- their unknowledgeable employees, pushy methods, and general detriment to the game-buying public cause me to shop elsewhere). The launch of a new Nintendo system, though? That's still something to be appreciated, even if it is a revision of a handheld system I already own and don't even particularly like. Yes, I'm aware the DS Lite came out earlier this month -- it finally got to me, and I had to have one. I didn't want (couldn't afford) a new game, so when I tore my DS out of the bullet (scissor) proof blister pack that Best Buy unnecessarily shoved it in, I looked at my current DS collection. I mostly dislike games that use the stylus heavily, with some exceptions (Kirby), I can't stand Mario 64's cumbersome controls,I played Mario Kart to death, and the rest of my collection just flat out sucks -- Tiger Woods, Ridge Racer, etc. Just really bad stuff. One game, though, kicked so much ass on the regular DS that I just needed to experience it again on the Lite -- Metroid Prime Pinball. Pinball games, by their nature, have very high replaybility. I turned on my new DS with the goal of beating my old high score (a meager 6 million) and discovered this game's awesomeness all over again.
The beauty of Metroid Prime Pinball is its flawless use of the Metroid license -- it's exactly as the title describes: Metroid Prime in pinball form, right down to the game areas, enemies, bosses, themes, and music. Oh, the music. Metroid Prime has to be one of my favorite game soundtracks ever, so hearing this music again gets me excited every time. The classically awesome title screen music; the beautiful ambience of Phendrana Drifts, the bubbly techno of the impact crater; the remixed Ridley theme; it's all so aurally wonderful. The point of this column isn't to really go in-depth with the game and point out each and every nicety and flaw; so i won't bore you with details -- but I will say that it's my favorite game on DS. Pinball games are simply awesome if there's good table design -- and Metroid Prime Pinball has two full-featured tables, four boss tables and a multiplayer-only table -- and they are all good. You eventually make it to the Artifact Temple, much like the real Metroid Prime, by collecting 12 Chozo Artifacts. In the temple, a pissed-off Ridley flies around trying to destroy your balls. Simply awesome. The final table even has two forms of Metroid Prime! Seriously, this is a really well-poilshed game, and it's amazing that it comes from the same people who made Mario Pinball for GBA. This game is $8 dollars at Circuit City right now. Go grab it.
In the midst of playing the game non-stop for a couple of days, I realized that the battery life on the DS Lite is pretty short compared to the original system. On the ugly tank DS, I could play a game on a fairly regular basis for a week on a single charge. On the Lite, my battery indicator goes red after a few hours of play. It may be the fact that I'm playing on the supernova brightness setting, but after seeing it I just can't settle for anything less. Just like after playing DS Lite I can't go back to the bulky monstrosity that is, as I like to call it, DS Heavy.
Thursday, May 11, 2006 at 2:12 AM
You won't have to wait until 2007, as previously suspected, to play Metroid Prime 3: Corruption. IGN conducted an interview with Retro Studios, who confirmed that the game will be available when the Wii launches.
Some gameplay information was divulged as well. The game currently does not support online play, but Retro is considering using the system's constant connection to the internet in some way; the light and dark world motif of Metroid Prime 2: Echoes is gone, and instead the game will feature multiple worlds to explore (Samus will actually travel to different planets with her gunship; the game is no longer limited to one planet); the x-ray visor from Metroid Prime returns and a new beam weapon that shoots through walls is in the works.
External Link: IGN Wii
Wednesday, May 10, 2006 at 7:28 PM

E3 is hectic as always, and it's all too easy to get caught up in the massive influx of news. Nintendo's E3 2006 press conference gave us a slew of new information on Nintendo's latest system. This guide serves as a collection of everything known so far about the Wii: a complete list of games, any known launch details, and more. Click the headline for the full article and high-res Wii pictures.
Technical specifications
Wii uses a custom IBM PowerPC processor code-named "Broadway" Its GPU is powered by a custom ATI chip, dubbed "Hollywood". The system will include 512MB of flash RAM built-in, which acts as a storage device for Virtual Console games and game saves. Wii also has an SD-card slot for additional storage. It has built-in WiFi; and with a technology called "WiiConnect24", it will always be connected to the internet, even when it's sleeping. For those gamers without access to a wireless network, an optional ethernet accessory can be purchased for wired network play; this would connect to one of the Wii's two USB ports. The disc drive on Wii is slot-loading and can accept Wii discs as well as smaller GameCube games alike. For GameCube backwards compatibility, four GCN controller slots and two memory card slots are included, underneath a flap on the top of the system (if held vertically).
The Controller
The Wii remote, as well as the Nunchuck (analog stick attachment) detect full 3D movement independently. The controller communicates with the system via Bluetooth and the movement is picked up by an external sensor bar (see picture in gallery below). The remote will work with any type of display, unlike a Light Gun which only works with CRT sets. The remote also includes a built-in speaker, so you can hear the "fwip" of a bow-and-arrow or the clank of a sword that you're controlling. It also has a built-in rumble feature. It is likely that the nunchuck attachment will ship with the system in addition to the Wii remote, although some games (such as Wii Sports), may only use the remote. For Virtual Console games and more traditional games, a "classic" controller was also revealed at E3 (image in gallery below).
Virtual Console
One of the Wii's biggest feature is the Virtual Console, allowing you to purchase NES, SNES, N64 Sega Genesis, and TurboGraphx 16 titles and play them on the console. According to EGM, NES games will be a couple of dollars, SNES games will be around $5, and N64 games will be around $10. Despite rumors, it is unlikely that these games will include upgraded graphics, although EGM said they will run in progressive scan. Games will be protected with Nintendo's own proprietary DRM (digital rights management) and will be stored on the 512MB flash memory that's included with the system. Nintendo has stated that new, interesting titles may find its way to the Virtual Console in addition to retro games.
Release, price, and launch games
At Nintendo's E3 press conference, a specific release date and price was not given for Wii. However, Reginald Fils-Aime, VP of Marketing for Nintendo, stated at E3 a Q4 2006 release for Wii. The following games are confirmed launch titles:
- The Legend of Zelda: Twilight Princess (Nintendo)
- Wii Sports (Nintendo)
- Dragon Quest Swords (Square Enix)
Other games shown by Nintendo included Metroid Prime Corruption (tentatively stated for a 2007 release), Disaster, Excite Truck, Super Mario Galaxy, WarioWare Smooth Moves and Project Hammer. These games do not yet have a solid release date. Of course, there are first-party titles that didn't make a showing at E3, including Super Smash Bros Wii.
Tuesday, May 9, 2006 at 4:25 PM
UPDATE (1:43PM EST) Nintendo's conference is over! Nintendo focused heavily on Wii, demonstrating tons of games. Most notably, Super Mario Galaxy, an all-new Mario adventure game, has been announced for Wii. The next Metroid game also has a title -- Metroid Prime 3: Corruption. There are some new IPs from Nintendo as well, including ExciteTruck, Project H.A.M.M.E.R, and Disaster.
Super Mario Galaxy showed Mario in space, performing his signature moves as well as some new ones -- it looks like a 3D Mario adventure game, for those worried about any possible gimmicks. Reggie mentioned that Miyamoto added all-new moves to Mario's arsenal that make use of the Wii remote. Metroid Prime 3: Corruption will also make use of the Wii remote extensively, and all-new footage of the game was shown, controlling Samus in first-person and aiming with the remote as well as rolling around in a morph ball. A trifecta of 3 sports -- Tennis, Golf, and Baseball -- in a bundle called WiiSports will launch alongside the system; one lucky audience member (a winner of a contest from Nintendo and AOL) got the chance to play a doubles match with Miyamoto against Reggie and Iwata.
Nintendo did not disclose pricing or a specific release date for the Wii, but Reggie did comment on the name -- in fact, he thanked "both" audience members who had a positive reception of the name. Nintendo is well aware of the commotion the name has caused, but that's the point. Reggie confirmed that the both the remote and nunchuck will include independent motion sensors, and that the remote will have a built-in-speaker and rumble function. Wii will always be connected to the internet thanks to a technology Nintendo calls "WiiConnect24"; an example was given of someone visiting your Animal Crossing town while your console was off. Third party games, such as Red Steel and Tony Hawk, were also shown. Overall, there's 27 playable Wii titles on the E3 show floor, with more in video form.
Zelda: Twilight Princess was shown in top-form, with a live demonstration of the game being played on Wii. Interestingly, there will be two versions of Zelda: one for Wii, and one for GameCube -- it's not the same disc, as some previously thought. Zelda will launch alongside Wii in Q4 2006. On the Wii, you'll use the remote to control distance attacks, such as your bow-and-arrow and boomerang; it will also ease in menu navigation. Quick motions with the remote will also cause Link to perform close-range attacks. Reggie called Twilight Princess the best Zelda game and the most beautiful game Nintendo has ever created.
New DS games were briefly shown, including Yoshi's Island 2 and Diddy Kong Racing, along with some new brain-training games. Zelda: The Phantom Hourglass also made an appearance, and is looking good. That game takes place where Wind Waker left off and uses a similar art style.
Phew! Check the full news page for an archive of our exhaustive live coverage of the event for some smaller details!
Saturday, April 15, 2006 at 2:16 PM

According to Matt Casamassina's blog (which obviously makes this a rumor) Retro's third Metroid Prime adventure will be fully playable at E3. This is good news for anyone attending the event, as well as those who are hopeful of still seeing a 2006 launch for the console.
I have full confidence in Retro to make Prime 3 one of, if not the must-have game of E3 2006. This will be the game that shows all other companies how to do first-person gameplay with the Revolution controller.
Saturday, March 11, 2006 at 8:48 PM
Underworld director Len Wiseman and the Ntropic special effects crew have created a 30-second TV spot for the upcoming Metroid Prime Hunters for DS. Head to IGN to download the commercial, which will start airing on March 13th.
Metroid Prime Hunters hits Nintendo DS on March 20th and supports online play via Nintendo's Wi-Fi Connection.
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