Official iPhone Thread

Posted by Blank on January 10, 2007, 1:08 am | View thread


Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.

4gig - $499
8gig - $599
both with two-year contract with Cingular.

[url]http://www.apple.com/iphone/

Looks like an awesome device, but not ready to reach iPod-level popularity.

$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.

It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.

It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.

Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!

[url]http://www.apple.com/appletv/

Gears of War Review

Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.

Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.

Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.

The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.

Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.

While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.

In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.

Three

Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo

New Super Mario Bros. has Old Super Mario Bros. cheat

Saturday, May 20, 2006 at 6:19 PM
Older gamers may remember a glitch in the original Super Mario Bros. that allowed you to get 99 lives by lining up a Koopa Shell on a staircase so that you could keep jumping on it until kingdom come. Well, the same glitch/cheat works in the New Super Mario Bros. on the Nintendo DS. Check the video after the jump.

E3: Super Smash Bros. Brawl screenshots (Wii)

Thursday, May 11, 2006 at 11:09 AM
                     

E3: What Wii know: a guide to Nintendo's new system

Wednesday, May 10, 2006 at 7:28 PM
E3: What Wii know: a guide to Nintendo's new system E3 is hectic as always, and it's all too easy to get caught up in the massive influx of news. Nintendo's E3 2006 press conference gave us a slew of new information on Nintendo's latest system. This guide serves as a collection of everything known so far about the Wii: a complete list of games, any known launch details, and more. Click the headline for the full article and high-res Wii pictures.

Technical specifications


Wii uses a custom IBM PowerPC processor code-named "Broadway" Its GPU is powered by a custom ATI chip, dubbed "Hollywood". The system will include 512MB of flash RAM built-in, which acts as a storage device for Virtual Console games and game saves. Wii also has an SD-card slot for additional storage. It has built-in WiFi; and with a technology called "WiiConnect24", it will always be connected to the internet, even when it's sleeping. For those gamers without access to a wireless network, an optional ethernet accessory can be purchased for wired network play; this would connect to one of the Wii's two USB ports. The disc drive on Wii is slot-loading and can accept Wii discs as well as smaller GameCube games alike. For GameCube backwards compatibility, four GCN controller slots and two memory card slots are included, underneath a flap on the top of the system (if held vertically).

The Controller


The Wii remote, as well as the Nunchuck (analog stick attachment) detect full 3D movement independently. The controller communicates with the system via Bluetooth and the movement is picked up by an external sensor bar (see picture in gallery below). The remote will work with any type of display, unlike a Light Gun which only works with CRT sets. The remote also includes a built-in speaker, so you can hear the "fwip" of a bow-and-arrow or the clank of a sword that you're controlling. It also has a built-in rumble feature. It is likely that the nunchuck attachment will ship with the system in addition to the Wii remote, although some games (such as Wii Sports), may only use the remote. For Virtual Console games and more traditional games, a "classic" controller was also revealed at E3 (image in gallery below).

Virtual Console


One of the Wii's biggest feature is the Virtual Console, allowing you to purchase NES, SNES, N64 Sega Genesis, and TurboGraphx 16 titles and play them on the console. According to EGM, NES games will be a couple of dollars, SNES games will be around $5, and N64 games will be around $10. Despite rumors, it is unlikely that these games will include upgraded graphics, although EGM said they will run in progressive scan. Games will be protected with Nintendo's own proprietary DRM (digital rights management) and will be stored on the 512MB flash memory that's included with the system. Nintendo has stated that new, interesting titles may find its way to the Virtual Console in addition to retro games.

Release, price, and launch games


At Nintendo's E3 press conference, a specific release date and price was not given for Wii. However, Reginald Fils-Aime, VP of Marketing for Nintendo, stated at E3 a Q4 2006 release for Wii. The following games are confirmed launch titles:
  • The Legend of Zelda: Twilight Princess (Nintendo)
  • Wii Sports (Nintendo)
  • Dragon Quest Swords (Square Enix)


Other games shown by Nintendo included Metroid Prime Corruption (tentatively stated for a 2007 release), Disaster, Excite Truck, Super Mario Galaxy, WarioWare Smooth Moves and Project Hammer. These games do not yet have a solid release date. Of course, there are first-party titles that didn't make a showing at E3, including Super Smash Bros Wii.

E3: Yoshi's Island 2 screenshots (DS)

Tuesday, May 9, 2006 at 9:33 PM
        

E3: Mario Galaxy video

Tuesday, May 9, 2006 at 8:25 PM
E3: Mario Galaxy video Don't bother with YouTube or crappy-quality streams. Take a look at just how good this game really looks by downloading this video below:

Mario Galaxy (Wii) Footage [3.4MB, right-click to save]

E3: Super Paper Mario announced for GameCube

Tuesday, May 9, 2006 at 7:32 PM
         

E3: Nintendo press conference highlights

Tuesday, May 9, 2006 at 4:25 PM
E3: Nintendo press conference highlights UPDATE (1:43PM EST) Nintendo's conference is over! Nintendo focused heavily on Wii, demonstrating tons of games. Most notably, Super Mario Galaxy, an all-new Mario adventure game, has been announced for Wii. The next Metroid game also has a title -- Metroid Prime 3: Corruption. There are some new IPs from Nintendo as well, including ExciteTruck, Project H.A.M.M.E.R, and Disaster.

Super Mario Galaxy showed Mario in space, performing his signature moves as well as some new ones -- it looks like a 3D Mario adventure game, for those worried about any possible gimmicks. Reggie mentioned that Miyamoto added all-new moves to Mario's arsenal that make use of the Wii remote. Metroid Prime 3: Corruption will also make use of the Wii remote extensively, and all-new footage of the game was shown, controlling Samus in first-person and aiming with the remote as well as rolling around in a morph ball. A trifecta of 3 sports -- Tennis, Golf, and Baseball -- in a bundle called WiiSports will launch alongside the system; one lucky audience member (a winner of a contest from Nintendo and AOL) got the chance to play a doubles match with Miyamoto against Reggie and Iwata.

Nintendo did not disclose pricing or a specific release date for the Wii, but Reggie did comment on the name -- in fact, he thanked "both" audience members who had a positive reception of the name. Nintendo is well aware of the commotion the name has caused, but that's the point. Reggie confirmed that the both the remote and nunchuck will include independent motion sensors, and that the remote will have a built-in-speaker and rumble function. Wii will always be connected to the internet thanks to a technology Nintendo calls "WiiConnect24"; an example was given of someone visiting your Animal Crossing town while your console was off. Third party games, such as Red Steel and Tony Hawk, were also shown. Overall, there's 27 playable Wii titles on the E3 show floor, with more in video form.

Zelda: Twilight Princess was shown in top-form, with a live demonstration of the game being played on Wii. Interestingly, there will be two versions of Zelda: one for Wii, and one for GameCube -- it's not the same disc, as some previously thought. Zelda will launch alongside Wii in Q4 2006. On the Wii, you'll use the remote to control distance attacks, such as your bow-and-arrow and boomerang; it will also ease in menu navigation. Quick motions with the remote will also cause Link to perform close-range attacks. Reggie called Twilight Princess the best Zelda game and the most beautiful game Nintendo has ever created.

New DS games were briefly shown, including Yoshi's Island 2 and Diddy Kong Racing, along with some new brain-training games. Zelda: The Phantom Hourglass also made an appearance, and is looking good. That game takes place where Wind Waker left off and uses a similar art style.

Phew! Check the full news page for an archive of our exhaustive live coverage of the event for some smaller details!

Super Mario Bros. done super fast

Thursday, May 4, 2006 at 2:28 AM
This is just too cool to pass up. After the jump you'll find a video of somebody running the original Super Mario Bros. for NES in 5 minutes flat. Of course, he utilizes a few glitches and warp pipes, but that doesn't mean it's any less cool.

Mario DS release date continues to fluctuate

Wednesday, April 5, 2006 at 7:49 PM
If you've been following the drama that surrounds the release of New Super Mario Bros. for DS, you'd know that it was scheduled for the 7th of May, then May 15th, and was recently delayed until the 21st. Well, the official website updated yet again with the release date of May 15th. Again, this date may or may not correlate with the launch of the DS Lite, but it would make sense considering the constant fluctuation of release dates for the game. Here's hoping this is the last time you'll have to read about a new release date for this game.

External Link: mario.nintendo.com

Super Mario.. Stamps

Tuesday, April 4, 2006 at 2:35 AM
Super Mario.. Stamps You can now pre-order a sheet of 80-yen Super Mario postage stamps in Japan. These are perfect for making your pen-pal jealous! They come in sets of ten for 3,150 yen ($26) and include a collectors case. Is it just me, or does 10 x 80 not equal 3150? That better be a nice case.

External Link: Visionsinc*

*Note that the site spelt Nintendo wrong in the copyright image, silly Japanese!

Older articles »
About Nintelligent
Nintelligent is a technology and gaming community in which users post and discuss the news and topics that interest them. Topics deemed newsworthy by an administrator appear here, on the frontpage

On the Forums
Continue the discussion on our forums, where you'll find and can create topics on just about any subject. The topics you create may just end up on the front page!

Original content, images, and design © Nintelligent News.