Official iPhone Thread

Posted by Blank on January 10, 2007, 1:08 am | View thread


Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.

4gig - $499
8gig - $599
both with two-year contract with Cingular.

[url]http://www.apple.com/iphone/

Looks like an awesome device, but not ready to reach iPod-level popularity.

$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.

It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.

It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.

Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!

[url]http://www.apple.com/appletv/

Gears of War Review

Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.

Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.

Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.

The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.

Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.

While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.

In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.

Three

Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo

Apple now has a twelve percent marketshare in US notebooks

Friday, July 21, 2006 at 3:15 PM
It has been a good year for Apple. They shipped 8.11 million iPods and made a profit of $472 million for the quarter alone. But something even more impressive is happening. Their notebooks are finally penetrating the US market. The new superfast, Office-running, video-chatting, crash-resistant, podcasting MacBook has helped Apple double their marketshare to 12%. This is thanks in part to the free Nano they are giving away to college students who are making the switch.

Read More: Reuters

Run Windows and OS X simultaneously

Friday, June 16, 2006 at 6:37 PM
Interested in running Windows from your Intel Mac but don't want to restart to switch operating systems? Parallels has released their first production version of their virtual desktop system for Mac OS X. Among its many options is running any version of Windows from within OS X (inside an OS X window), and, cooler yet, a fast Operating System switcher that lets you switch between OS X and Windows from a menu. Check the jump for a video of it in action.

Exclusive: Apple MacBook review (2.0GHz, White)

Friday, June 9, 2006 at 3:07 AM
Exclusive: Apple MacBook review (2.0GHz, White) After spending several weeks with my new MacBook, I can safely give a full review. The dust of my initial hype and awe has settled, and I'm left with a great notebook (as expected) with some minor, yet annoying, quirks. Check the jump for the full review.

Buy a new Mac, get an iPod Nano

Monday, June 5, 2006 at 7:45 PM
Thinking of buying a MacBook, MacBook Pro, iMac, or PowerMac? Do so directly from Apple, as starting today you'll be eligible to receive a free iPod Nano after a mail-in rebate.

Mac — it's the perfect college companion. It runs Microsoft Office, so you can get your work done. It lets you video chat, build a blog, create a podcast, and more — right out of the box. And it has great security features to keep all your stuff safe and out of harm's way.

When you buy a Mac and iPod Nano by September 16, 2006, your iPod nano is free after mail-in rebate.* Or choose another iPod and enjoy big savings after mail-in rebate. Plus, use your education discount on other products to save even more.


External Link: Apple

Feature: iBook G4 versus MacBook

Tuesday, May 23, 2006 at 12:46 AM
Owner's of Apple's previous laptop line, iBook, may be considering making the upgrade to the MacBook. For the potential upgrader, here's a full rundown of the changes and other vital aspects of Apple's latest portable.

The iBook
  • 14-inch iBook G4
  • 1.33GHz G4 processor
  • 512MB RAM (two 256MB sticks)
  • Mac OS X 10.4 "Tiger" installed
  • 1024x768 resolution; 4:3 aspect ratio
The MacBook
  • 13-inch MacBook
  • 2.0GHz Intel Core Duo processor
  • 512MB RAM (two 256MB sticks)
  • Mac OS X 10.4 "Tiger" installed
  • 1280x800 resolution; 16:10 aspect ratio

MacBook



Instead of going the route of single-core processors with its MacBook (like the entry-level Mac Mini), Apple is offering a dual-core processor with every model of its consumer laptop. The result is a portable machine that's just as fast as its big brother, the MacBook Pro, in non-graphics-intensive tasks -- and a massive speed increase for any iBook owner.

Yes, the MacBook is faster, much faster, in fact, than my year-and-a-half-old G4 iBook. Apple's claims of "5X" faster may be a tad far-fetched, but to say there's a noticeable speed increase is an understatement. Start-up -- which takes my aging iBook well over a minute -- felt damn near instant with the MacBook. Sure, it's a new computer and all, but my iBook never loaded this fast -- and the less time spent looking at a floating beach-ball, the better.

iLife 06 applications also benifit incredibly from the upgrade. GarageBand in particular loaded in seconds rather than freezing the system completely for a good 30 seconds on the iBook. GarageBand musicians take note -- the MacBook allows a far greater number of software instruments to run smoothly than the iBook. iPhoto scrolls more smoothly and full-screen editing benifits from the increased resolution and photo-friendly glossy screen; and iMovie and iDVD render effects exponentially faster than the iBook. I tested Automator as well, using some custom workflows to resize images. While it was acceptably speedy on both machines, it was even moreso on the MacBook. Safari, Mail, iChat and iTunes are as fast as they possibly could be.

As far as gaming goes, the onboard intel chip in the MacBook isn't a huge jump from the Radeon 9200 that's housed in the iBook -- that is, to say, that neither platform is well-suited for gaming. The onboard graphics, however, are more than enough to push the beautiful 1280x800 display, run 720p High-Def videos, and power an external monitor at high resolution. It should be noted that the MacBook has a Mini-DVI port, whereas the iBook uses Mini-VGA. This means your old adaptor will not work to connect it to an external monitor. Bummer.

MacBook glossy display


While the 13-inch widescreen is smaller than the 14-inch screen it's replacing, the MacBook's is much higher quality. It is much, much brighter than the iBook screen, and the enhanced resolution (1280x800 versus 1024x768) makes a world of difference: the OS looks so much more crisp, and there's simply more room to work with. The glossy screen makes pictures and video look gorgeous; although under direct lighting it can cause some serious reflection. Worth it, I say.

The MacBook keyboard and trackpad


One of the biggest cosmetic changes is the redesigned keyboard (see below: iBook on left, MacBook on right) on the MacBook. The new keyboard is actually integrated into the bottom half of the notebook, and is not removable like the iBook. Personally, I think it looks nicer, but takes a little getting used to because of the spacing in between the keys. After just a few minutes of use, however, you'll appreciate the keyboard -- it gives an adequate, firm feeling and is pretty quiet. The trackpad recieved an update as well. It now supports right-clicking by holding two fingers on the trackpad and pressing the button, which works as advertised. The trackpad is a bit "textured" now, and is much wider than the one on the iBook. The button is also wider, but less tall, than the iBook counterpart.

MacBook MacBook



Magnets everywhere


MacBook takes the "MagSafe" power adaptor from its bigger brother, and it works great. The magnetic power bar takes an adequate amount of force to removed, but is designed so an accidental removal won't send your MacBook flying. Best of all -- it's impossible to put the adaptor in the wrong way, as it's completely symmetrical. The latch on the MacBook -- or lack of one, actually -- is completely magnetic too. Besides providing aesthetic value, it just works better than a physical latch. You won't accidentally open it, and it's strong enough that it won't fly open in your bag.

iSight and Front Row


Like all of the new Macs (except the Mini), the MacBook has a built-in VGA (640x480) iSight camera. It includes a fun little application called PhotoBooth that is exactly that-- a nifty, strangely entertaining app that lets you muck up your mug with tons of effects and take quick snapshots. This application is pretty flawless, allowing you to set a snapshot as your iChat buddy icon, email it to a friend, or add it to your photo library with the touch of a button. The iSight also enables you to video chat with friends over iChat, which worked extremely well in my tests. Additionally, the iSight camera can be used in iMovie to aid the creation of your home movies.

Front Row is a glorious addition -- with the included IR remote, you have immediate access to movie trailers and your entire media database: music, movies, DVDs, and pictures. The iPod-style menus are a cinch to navigate with the iPod-style remote; and the whole interface is just smothered in signature Apple aesthetics that it's a joy to open Front Row even if you have no intention of using it.

Obviously, upgrading to the MacBook also gives you the benefit of an intel processor, and thus the ability to run Boot Camp (Windows on a Mac). However, since some applications aren't yet optimized for intel chips, they might run slower on your MacBook than they did on your older Mac (Microsoft Office, Photoshop). However, these programs, doubtlessly, will make the leap to intel sooner or later. Check out some comparison pictures in the gallery below, and happy Mac shopping!

Apple announces 13.3" MacBook models

Tuesday, May 16, 2006 at 6:43 PM
Apple announces 13.3 After months of speculation, Apple has finally introduced the Intel successor to the iBook -- the 13.3" MacBook, running an Intel Core Duo processor up to 2.0GHz. The base model is $1099 and has a 1.83GHz Core Duo, 512MBs of RAM, and a 13.3" 'glossy' widescreen with 1280x800 resolution.

There are two other configurations available, and the top-tier model is black in color ($1499). The only difference between the $1299 model and the $1499 model, it seems, is 20GB of HDD space and it being black instead of white. As suspected, the new MacBooks also include the Apple Remote with Front Row software, plus a built-in iSight camera. You can check out the full specs, and order one, from Apple.com below.

External Link: Apple

Apple to unveil new MacBooks on May 9

Friday, May 5, 2006 at 11:07 PM
This tuesday is sure to be a doozy -- not only is Nintendo hosting its E3 press conference, but Apple is said to (finally) unveiling its consumer laptop, a 13.3 inch MacBook. AppleInsider reports that the models will look similar to current iBooks, with a white shell. However, they will utilize Intel Core Duo processors, include a widescreen display, and have a built-in iSight Camera. The portables are also expected to include the Apple Remote with Front Row.

A slip on the Apple website confirmed the name MacBook (it's since been removed), but it's a sure sign that we'll see something soon.

External Link: AppleInsider

Apple reveals 17-inch MacBook Pro

Monday, April 24, 2006 at 10:20 PM
Apple reveals 17-inch MacBook Pro After much speculation, Apple has today revealed their oversized professional portable: the 17-inch MacBook Pro. The $2799 model includes a speedy 2.16GHz Intel Core Duo processor; 1GB of RAM, 256MB X1600 video card, an 8x dual-layer SuperDrive (opposed to the slower, single-layer drives of the 15-inch model), and a 120GB HDD. What's most impressive, perhaps, is the 1680x1050 resolution that the widescreen display offers. It also includes a FireWire 800 port, whereas the 15-inch models only have FireWire 400.

The laptop is still 1 inch thin and Apple claims its dual-core processor to be five times speedier than its PowerPC cousin, the 17-inch PowerBook G4. Of course, it contains the Apple Remote with Front Row, and a built-in 640x480 resolution iSight camera.

External Link: Apple.com

Apple to start rolling out new MacBook sizes in May

Saturday, April 8, 2006 at 12:38 AM
Apple to start rolling out new MacBook sizes in May Apple is set to ditch the iBook moniker for its entry-level laptop systems when it unleashes the MacBook, a completely redesigned laptop that is said to include a 13.3" widescreen display at 1280x720 and an Intel Core Duo processor, as well as the MagSafe adaptor, built-in iSight camera, Apple's Photo Booth software and Front Row with IR remote.These laptops are aimed at the entry-level consumer and education market, much like the Mac Minis are poised as Apple's budget desktop solution. However, it is unclear if all models will include a Core Duo processor or if the entry-level model will include a Core Solo, much like the $599 Mac Mini. If Apple can keep similar pricing to its current iBook line, which has $999 and $1299 models, the new MacBooks will offer a supreme value from its predecessors, which haven't received an upgrade in roughly 8 months. It is also very plausible that Apple will soon reveal a 17" version of the MacBook Pro.

With the recent announcement of Boot Camp coming as a simple update on Apple.com, it seems as if Apple may not hold a spring event at all to celebrate its 30th anniversary, so we may see these new MacBooks announced without an accompanying event. After the entry-level laptops are converted to Intel, the only systems left in Apple's product line to make the switch are the Power Macs, which will likely be called "Mac Pro".

External Link: Think Secret

Apple clearing inventory in anticipation of new products

Monday, April 3, 2006 at 10:11 PM
AppleInsider is reporting that Apple is clearing out its inventory of PowerMacs and older iPod Nano models, possibly in preparation of product updates. The company just recently released a 1GB version of the iPod Nano, but the PowerMacs haven't been updated in a while -- and are due for their intel switch. Remember that Apple trademarked the name "Mac Pro", which could very well be the PowerMac successor's moniker.

Many speculated Apple was going to hold a spring event in light of their 30th anniversary and also to debut new products, but the company has yet to announce a date.

External Link: AppleInsider

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