Posted by Blank on January 10, 2007, 1:08 am | View thread
Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.
4gig - $499
8gig - $599
both with two-year contract with Cingular.
[url]http://www.apple.com/iphone/
Looks like an awesome device, but not ready to reach iPod-level popularity.
$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.
It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.
It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.
Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!
[url]http://www.apple.com/appletv/
Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.
Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.
Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.
The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.
Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.
While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.
In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.
Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo
Tuesday, August 1, 2006 at 2:19 AM
You may have heard rumblings on the internet: "OMG E3 Cancelled!" Well, although the trade show isn't cancelled, to say, it's going to be dramatically different next year. The newly titled "E3 Media Festival" will take place in July instead of May and will host 5,000 people rather than the massive numbers that attended previous E3s. Instead of being held in the LA Convention Center, E3 next year will be held inside conference rooms in LA hotels.
E3 as we know it is gigantic event -- the entire internet feels slower during Nintendo's press conference -- and is characterized by huge crowds, expensive and exuberant booth designs, and myriad publishers trying to make their game stand out among the rest with buzz words and freebies. As a result, a few games get bathed in attention while some go unnoticed altogether. Although I was looking forward to the media rush that is E3, hopefully the smaller-scale event will put the focus back on the games.
Friday, July 21, 2006 at 3:15 PM
It has been a good year for Apple. They shipped 8.11 million iPods and made a profit of $472 million for the quarter alone. But something even more impressive is happening. Their notebooks are finally penetrating the US market. The new superfast, Office-running, video-chatting, crash-resistant, podcasting MacBook has helped Apple double their marketshare to 12%. This is thanks in part to the free Nano they are giving away to college students who are making the switch.
Read More: Reuters
Tuesday, July 18, 2006 at 2:09 AM

While it has been confirmed that the 360 will not be dropping in price this fall, that doesn't rull out special bundles and whatnot. Rumor has it that the $399 SKU will soon include a copy of Project Gotham Racing 3, 1250 Marketplace points, and a three month Xbox Live Gold subscription card. That's roughly a 90 dollar value, yet it probably costs Microsoft less than 10 dollars to provide. Everybody wins!
Of course you can also get a Premium 360 for $306 at Overstock.com by clicking here. Thanks GAF.
Tuesday, July 18, 2006 at 1:51 AM

For those of you too cheap to fork over $80 for the original, I recommend checking out the slighly inferior PSP port of Valkyrie Profile. If you're not into RPG's you can always rent the 6 millionth Dragon Ball Z they've released for the PS2. - Super Dragon Ball Z (PS2)
- Valkyrie Profile: Lenneth (PSP)
- Blade Dancer: Lineage of Light (PSP)
- Miami Vice: The Game (PSP)
- NCAA Football 07 (PSP, XBOX, X360, PS2)
- Monster House (DS, GC, PS2, GBA)
- Wildlife Park 2 (PC)
- WWII Combat: Iwo Jima (PC, XBOX)
- Warpath (PC, XBOX)
Wednesday, July 12, 2006 at 1:57 PM

The Final Fantasy III remake deserves its own special DS Lite, so Nintendo and Square Enix have teamed up to release a FFIII bundle which includes the game and an appropriately marked-up DS Lite. The bundle will go on sale August 24th for 22,780 yen.
But wait, there's more! A Jet Black DS Lite is also coming. The color that was already announced in Europe will be released in Japan on September 2nd for 16,800 yen. This will expand the color lineup to include Ice Blue, Enamel Navy, Ceramic White and Noble Pink. Unlike the Final Fantasy bundle, the black DS Lite will probably make an appearance in the US eventually.
Monday, July 10, 2006 at 1:52 PM

And I thought last week was pathetic. Prey is supposed to be good though! There's an demo out on Xbox Live if you're interested.
- Prey (PC, 360)
- Chromehounds (360)
- Ultimate Board Game Collection (PS2)
- Big Oil: Build an Oil Empire (PC)
Wednesday, July 5, 2006 at 5:35 PM

Nearly 120,000 MacBooks were shipped in June, which is up from 100,000 the month before. It doesn't take an industry expert to tell you that this is a lot of computers. If the trend continues, Apple will be up 39% from the 2.16 million notebook computers the company shipped last year. This is an enormous increase in a single fiscal year.
"Other sources indicated that Asustek's shipments of MacBooks already reached 300,000 units in June, up from 200,000 in May and 100,000 in April, according to a July 3 Chinese-language Commercial Times report."
Read More [DigiTimes]
Wednesday, July 5, 2006 at 12:39 AM
I'll let the ad, currently being displayed in Amsterdam, speak for itself.
Monday, July 3, 2006 at 6:08 PM

Yet another slow week for the industry.
- Terrawars: New York Invasion (PC)
- Glory of the Roman Empire (PC)
- The Lord of the Rings, The Battle for Middle-earth II (X360)
- First Battalion (PC)
- Ultimate Board Game Collection (PS2)
- For Liberty! (PC)
Sunday, June 18, 2006 at 5:08 PM

The only console game being released this week is NFL Head Coach. What's happening to the industry! - Rome: Total War Alexander (PC)
- Cossacks II: Battle for Europe (PC)
- NFL Head Coach (XBOX, PS2, PC)
- Hard Truck: Apocalypse (PC)
- Tomb Raider: Legend (PSP)
- The Legend of Heroes II: Prophecy of the Moonlight Witch (PSP)
- Jaws Unleashed (PC)
- MotoGP 4 (PS2)
- Break 'Em All (DS)
- Sudoku Mania (DS)
- Ultimate Board Game Collection (PSP)
|
About Nintelligent
Nintelligent is a technology and gaming community in which users post and discuss the news and topics that interest them. Topics deemed newsworthy by an administrator appear here, on the frontpage
On the Forums
|
Continue the discussion on our forums, where you'll find and can create topics on just about any subject. The topics you create may just end up on the front page!
|
|