Posted by Blank on January 10, 2007, 1:08 am | View thread
Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.
4gig - $499
8gig - $599
both with two-year contract with Cingular.
[url]http://www.apple.com/iphone/
Looks like an awesome device, but not ready to reach iPod-level popularity.
$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.
It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.
It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.
Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!
[url]http://www.apple.com/appletv/
Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.
Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.
Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.
The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.
Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.
While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.
In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.
Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo
Sunday, July 30, 2006 at 4:47 AM
Prey
 I just finished playing through Doom 3 Prey, a heroic story about alien abduction and a Native American named Tommy who likes to say the f-word a lot. Visually speaking, it does look a lot like Doom, but that's to be expected as it uses the same engine. There are plenty of bloody metal grates and organic blobs to be found, not to mention some of the monster designs look ripped straight out of a John Carmack creation. The game is unique, however, due to its trippy use of gravity --- you'll frequently be walking on a wall or ceiling, and have to stop and think what way is up. It's disorienting, but it's really well-done. Gunplay is particularly satisfying when you're walking on the ceiling and your enemy falls straight up after you frag him. The guns are all awesome, which makes such a difference when the game is trying to convince you that you're on a space ship. For once, you have a starting weapon that isn't a piece of crap -- this alien rifle can do decent damage, ammo is plentiful, and it doubles as a sniper. Other weapons include a "leech" gun which can accept several types of ammo, and foreign, alien versions of standard FPS weapons: shotgun, rifle, grenade launcher, and rocket launcher. Prey's story of aliens harvesting humans for food and Tommy trying to rescue his annoying girlfriend isn't exactly Oscar-worthy, but it's paced well and adds to the atmosphere of the game.
The most unique part of Prey, however, is your ability to leave your body and walk around as a spirit. No, not like in Geist. Here, you can't posses anything, but you'll use it quite frequently to solve puzzles and find hidden crannies in the space station. The game re-uses the same puzzles over and over -- I lost count of how many times I walked through a force field as a spirit to press a switch on the other side to disable it. When you die in Prey, instead of re-spawning at a checkpoint, you leave your body and must shoot some bird-like creatures with your spirit arrow to regain life. Once you do that, you land right back where you were, with no consequence. This makes the game much easier than it should be. For example, some of the bigger enemies take a lot of firepower to bring down and do a fair deal of damage. With this life system, you can stand right in its face unloading your weapon as you get clawed to death, respawn with the enemy at half health and finish the deed. It takes the element of stress out of the game, though, which is usually a good thing. I had a really fun time playing through Prey without getting overly frustrated. After all, why should a game piss me off? Prey is solid; it has enough uniqueness to differentiate it from the sea of FPSs. My only qualms: the game is too short to be $60 (I probably beat the game in around six or seven hours), and the multiplayer mode is l a g ridden. By the way, the rest of the game is much better than the boring intro that happens to be the bit they used for the demo on the marketplace. And even though the human character models are blocky, flat jaggy messes, the rest of the game does look pretty damn good.
Tekken: Dark Resurrection
 It's not often I buy PSP games; I'm not a fan of poorly ported PS2 games with horrible, crippling control schemes. I do, however, love Tekken very much. I am pleased to say that Tekken: Dark Resurrection is, in fact, the Messiah in UMD form. I have never seen so much content jam-packed into a portable game that looks and plays this well. 30+ characters, tons of costumes and stages, character customizations, the return of Tekken Bowling, beautiful CG endings, and more game modes than you can shake an Iron Fist at. Fights run at an incredibly smooth 60fps, and the game is gorgeous. Slight jaggies are my only (minor) visual complaint in an otherwise beautiful package.
At its core, Dark Resurrection is about as perfect as Tekken can get. I've been playing the series since its inception and it's at a point of complete refinement. The core gameplay from all Tekken games is virtually identical (let's just forget about Tekken 4), so if you weren't a fan of those games you won't like this one, either, but to be able to play such a deep, complex fighting game anywhere is really awesome. Sadly, I've come to the conclusion that I absolutely lost all Tekken-related skill that I may have had. I used to know a few characters very well, and now I've got the AI kicking my ass even on normal difficulty. Fortunately, this supports game sharing, so I can bring my PSP over to a friends house and play with one copy of the game -- this is very welcome and almost (but not quite) makes up for the lack of a true online mode (you can share ghost data and place on leader-boards, but not actually fight).
You may be wondering how Tekken holds up on the PSP controller and the answer is surprisingly well. The d-pad makes it a little awkward to hit diagonals, especially in succession, but I was doing Dragon punches in no time. Hitting O and square at the same time, though, proves to be more difficult as you have to change your entire position. Honestly, we've dealt with so much crap concerning terrible controls on PSP (mostly 3D games that require camera control, such as Splinter Cell) that this is a godsend. The controls are completely responsive, and while you may have some initial trouble performing certain moves, it's almost a non-issue. I can pick up my PSP and have a completely competent match of Tekken, and that's all that matters.
Friday, July 14, 2006 at 2:24 AM
On the afternoon of June 26, 2006, I sent my laptop in for repair. You may be wondering, "what does that have to do with anything?", to which I would matter-of-factly respond, "it has everything to do with everything". You see, I spend a great deal of time perusing the internet, much more so than I do playing games, and with my Mac out of the picture, I was lost. I went as far as to install Windows Vista on my PC, but the entertainment value in that was pretty minimal. I thought I'd use this chance to catch up on some games. Still impressed with my DS Lite, I picked up Metroid Prime Hunters. Yeah, Yeah, I know. I wrote the last column on a Metroid game, but I've wanted this one for a while.
I'm sad to say this game disappointed me. From the moment I started it up and the menu failed to wow me with visual aesthetic or awesome title screen music, I knew this game wasn't going to be as good as my high standards had hoped for. Since I don't have a router capable of playing on WiFi Connection (funny how Xbox Live works fine), I was only interested in the single player game. I'm not interested, however, in the lame bounty hunters and boring level design. There's nothing fundamentally wrong with this game, it just fails to keep my attention. I don't care about it enough to play it; it's not very exciting, and it really doesn't feel like Metroid to me at all. As I said, I couldn't try out the multiplayer modes with real people, but I did play a few rounds with bots. It's actually quite featured, and there's an impressive amount of options for a portable FPS. The controls work well and I could see the online mode being pretty fun, but then again I'd much, much rather play Halo 2 on Xbox Live. When was the last time I wanted to play an online first person shooter when I wasn't at home, and also in a WFC-compatible hotspot? The answer is, obviously, never.
After my short-lived stint with Hunters, my laptop returned and I was quite content not playing any of the expensive gaming machines I've spent (wasted?) my money on. A few days ago, however, I was coaxed into buying Table Tennis for Xbox 360. This, my friends, is one of those games that's simply fun to play. It's extremely polished, looks absolutely beautiful, and is so simple yet complex. Who would have thought a game made by Rockstar could be so finely-tuned? From the music to the precise controls to the ultra-realistic animation, this $40 gem is one of the best gaming experiences I've had in a while. It's a little limited on options -- tournament, exhibition, and training, plus online play -- but it's one of those games you'll play out of pure enjoyment, not just to get to the next level or unlock something. It's also a game that you can play online with a complete stranger and still have a great time. If you get sick of the maddeningly cheap AI, find a quick match online and play someone with their own style. I was truly enjoying this game until last night, when I booted up my 360 and the unthinkable happened: the three red rings of certain doom.
This means hardware failure. Death. I tried unplugging everything, including my hard drive, but my system was toast. Now, I treat my 360 well -- it has plenty of ventilation and the massive power brick is pretty much suspended in mid-air -- so there's no reason for my console to stop working. I go to sleep, dream of working 360 goodness, and wake up to find my console still very much broken. Of course, I'm out of the warranty period. The friendly woman on 1 800 4 MY XBOX cheeringly told me I could have it repaired for $130 (she also told me that if the date and time on the system was wrong, the hardware might fail, so I should check to see if it was correct. This is 100% unhelpful when I am unable to turn my system on. I'm going to go out on a limb and say that this customer service rep doesn't know how to make grilled cheese, let alone help me with my 360 woes). I said no thanks. I understand that us early adaptors are subject to some sort of ridicule when it comes to things like this, but there's pretty much no excuse for what appears to be a very widespread problem. And they have the audacity to charge me $130 for a hardware defect that's not my fault? I don't think so. What I did instead is probably (definitely) illegal so I won't say it, but i'll give you a one-word hint: return. Now I have a newer, hopefully non-piece-of-crap, console. With no cost, no downtime. If this taught me anything, it's to avoid PS3 at launch. If it's anything like 360's, it won't even be worth it to hop on the train so early, anyway.
Saturday, July 1, 2006 at 3:11 PM
A couple of weeks ago, Microsoft released a beta of Windows Vista into the wild -- Beta 2, to be exact, or as I lovingly call it, Evaluation Copy Build 5384. I only have a year to evaluate it before it self-destructs, so as you could imagine I hurriedly and excitedly dove right into the operating system, trying to manage my time with the plethora of amazing new features before my time was up. I mean, there's just so much interesting stuff in here, I don't think a year is nearly long enough.

Vista 1-ups Mac OSX with a slightly more colorful rock wallpaper
Installing Vista without a DVD burner
Upgrading from XP was fairly harmless -- for reference, Microsoft provides the download as an ISO (disc image) file to burn onto DVD. I don't have a DVD burner, so I mounted the image using Daemon Tools and ran the installer from another hard disk (internal). It works like a charm, so don't worry about not having a DVD burner. You just need to use another drive, or make a partition on your C drive to install it from. The install process begins from within Windows XP and gives you two options -- Upgrade and Custom. Upgrade, as you would imagine, keeps all your Windows XP stuff and just updates the necessary system files. I'm a total badass, so I went with the oddly-named "Custom" option, which removes Windows from your system, but backs it up in a folder creatively dubbed "windows.old", and then installs Vista. My computer restarted roughly 89218940 times during the installation process, and finally I was staring at a familiar sight: a Windows Wizard to set up my user account. It is after I make my account and log in that I run into my first problem: I can't connect to the internet. While I can't expect Windows to magically recognize my WiFi card and install the necessary drivers, it was a little disheartening to know that the very un-fun process of installing drivers remains with Microsoft's latest OS. Since I couldn't connect to the internet, I had to scour around for the CD. Thankfully, my card was compatible with Vista, and I was soon online. Unfortunately, Vista's support for wireless networks is no more streamlined than XP's -- it's still a bulky, annoying mess, whereas in OS X it automatically connects to a network of your choice and changing networks is done through a simple drop-down menu. Here, I have a huge window with white space everywhere and some text in the middle telling me that I'm not connected. No duh. A small link shows a list of available wireless networks. I click mine, and a warning message pops up saying that my network isn't secure. No duh. I click "Connect Anyway" and I'm finally online. Sadly, I couldn't find a way to connect to the same network automatically, and I had to repeat this process every time I restarted the computer.
Internet Explorer forbids exploration
Now, prior to connecting to the internet, I was actually pretty impressed with Vista. Sure, I had the same annoying pop-up bubbles on my task bar telling me my computer is vulnerable and how dangerous the cyberworld is, and how I should have Malware, Phishing, antivirus, and firewall software enabled, but at least it looked nice. It's better organized than XP, the redesigned explorer is intuitive and easy to use, and the integrated search seems to work well (remember, I have a clean install so there wasn't much to search). Plus, that giant Windows Orb on the task bar looks cool. No, it was when I booted up Internet Explorer that my frustration really began.
My computer pretty much exploded with fury, a parade of windows telling me "YOUR COMPUTER IS AT RISK!" in synchronized fanfare. I don't have any speakers connected, but I'm confident that emergency horns would have been blasting at the loudest possible volume that my sound card could output (provided it was compatible with Vista!). The "security zones" from previous versions of IE remain intact, but now they serve one purpose only: to completely cripple your browsing experience. Apparently, Microsoft is afraid that every single website, including the default homepage MSN.com, may just pose the biggest system-threating security threat you have ever seen. You see, Microsoft's stance on security is not to make sure everything is running safely and without any cracks before the fact, but rather to set its holey ship to sail with a warning that it might sink if you go in the deep end of the pool. Vista has no idea what is going on and as a result is afraid of everything. Try to download a file and Internet Explorer will block it -- another unnecessary step I do not need to take to download something from a trusted source. This is before the "are you sure you want to download this file" dialogue box, by the way, and also before the myriad warnings during the download and installation process of just about anything. The worst thing is, I can't seem to figure out how to turn these stupid security warnings off! I disable my firewall, Windows is still asking me three times if I want to delete a shortcut from the recycle bin. I kid you not -- the pictures below show, in order, the process of deleting a shortcut to FireFox from my desktop. Apparently, Windows doesn't even trust its own firewall software and I need to give it permission for it to give explorer permission to move the shortcut to the Recycle Bin. What the hell?
New and changed in Vista
Besides the ridiculous implementation of security features, many of the other changes and additions to Vista seem superfluous as well. The sidebar, for example, misses the point of OS X's dashboard -- it's more of a part of the desktop than on its own layer, and it's constricted to the side of the screen. Microsoft's so-called "Gadgets" (read: Widgets) offer some of the same functionality as OS X's dashboard, which means it's just as much of a novelty here as it was there. That is, to say, you'll find it new and exciting for a few days and then realize you only use it to check the weather or look up an address once a week. The control panel is now organized in a more complicated manner -- Icons, headers, and bulleted lists -- instead of simple, quickly recognizable icons with one or two words underneath. Clicking on "Computer" (this used to be called "My Computer" in previous versions of Windows; obviously the change is the result of extensive focus grouping) brings up the new explorer window, which, for the most part, looks pretty nice. However, there's a blue bar underneath the address/search panels with a random assortment of links: properties, change or remove a program, change a setting. I guess taking a few random options from the control panel and slapping them onto explorer is one of the many innovate features of Vista. It is in the explorer where I realize that Vista's built-in search, while leagues better than previous Windows incarnations, is much, much slower than Mac OS X's spotlight, at least on my 4-year old PC. Finding the instant-messaging program GAIM, for example, took well over 30 seconds, as my computer's fans kicked in and chugged along hopelessly.
Performance
You may be wondering how Vista runs on a 4-year old PC. The answer? Surprisingly well, in most respects. In fact, on my 2.0GHz Pentium 4 Sony Vaio with 768MB of RAM, Vista runs comparably to XP -- most of the time. I couldn't get glass to work despite having a 128MB video card, but performance is more than adequate for me to keep it on this machine. I did notice, however, that CPU usage was through the roof -- often at 100% -- while doing nothing particularly intensive. It should be noted, also, that pressing Control+Alt+Delete no longer brings you directly to Task Manager, but rather takes up the whole screen with a slew of options I don't care about (see below).

Of course it's important to realize that Windows Vista is still in beta -- and it's blatantly obvious in many areas. Some wallpapers, for example, are placeholder images, and there's a few instances where a developer put in "maybe something cool can go here lolz" placeholder text. I'm sure some applications can use further memory optimization as well. The point is, it still feels like Windows, which is either a good, or bad thing depending on who you are. If Microsoft stops being so intrusive about security, and makes an effort to keep things consistent and organized, Vista wouldn't be half bad.
Monday, June 26, 2006 at 3:27 AM
What better day to kick off a new column than a lazy monday during the doldrums of summer? It's times like these that I realize I spend much more time reading and writing about videogames and the industry than I do actually playing games. My 360 isn't even hooked up to a display, my PSP has a half-inch of dust and hasn't left the top of my refrigerator in months (why it was up there in the first place, I have no idea). I had a brief affair with my GameCube earlier in the month, in an attempt to play through Resident Evil again, but gave up only a few hours in.
Looking at my collection, I find so many games not worth owning; the occasional single player game that really blew me away but I can't be bothered to play through again for the sixth time (Metroid Prime, Metal Gear Solid, Resident Evil 4); amazing online games that are only amazing due to memories with friends and the gaming community while the game was at the height of its popularity (Splinter Cell), and more games not worth owning. The fact that I have games that have been shrink-wrapped for a year or more makes me depressed; but I know these games aren't even worth my time. My point is, there's a lot of crap out there; it's almost unbearable. So what can get me excited? What can get me playing these games that I know so much about from my obsession with the industry? I'm bored with the fad of podcasting; the 1Up show got me excited for tons of games during its first several episodes -- now I don't even tune in. I've grown apathetic of IGN and GameSpot -- I honestly find that better content is available through message boards and blogs -- rather than the bloated, ugly mess that is "professional" journalism. A six-page review of Mario DS, for instance, littered with typos and just saturated with filler, just doesn't appeal to me anymore.
So, a 9.0 won't make me jump out of my seat and drive to Target to pick up a game (yes, Target, don't even get me started on game-specific retailers like GameStop -- their unknowledgeable employees, pushy methods, and general detriment to the game-buying public cause me to shop elsewhere). The launch of a new Nintendo system, though? That's still something to be appreciated, even if it is a revision of a handheld system I already own and don't even particularly like. Yes, I'm aware the DS Lite came out earlier this month -- it finally got to me, and I had to have one. I didn't want (couldn't afford) a new game, so when I tore my DS out of the bullet (scissor) proof blister pack that Best Buy unnecessarily shoved it in, I looked at my current DS collection. I mostly dislike games that use the stylus heavily, with some exceptions (Kirby), I can't stand Mario 64's cumbersome controls,I played Mario Kart to death, and the rest of my collection just flat out sucks -- Tiger Woods, Ridge Racer, etc. Just really bad stuff. One game, though, kicked so much ass on the regular DS that I just needed to experience it again on the Lite -- Metroid Prime Pinball. Pinball games, by their nature, have very high replaybility. I turned on my new DS with the goal of beating my old high score (a meager 6 million) and discovered this game's awesomeness all over again.
The beauty of Metroid Prime Pinball is its flawless use of the Metroid license -- it's exactly as the title describes: Metroid Prime in pinball form, right down to the game areas, enemies, bosses, themes, and music. Oh, the music. Metroid Prime has to be one of my favorite game soundtracks ever, so hearing this music again gets me excited every time. The classically awesome title screen music; the beautiful ambience of Phendrana Drifts, the bubbly techno of the impact crater; the remixed Ridley theme; it's all so aurally wonderful. The point of this column isn't to really go in-depth with the game and point out each and every nicety and flaw; so i won't bore you with details -- but I will say that it's my favorite game on DS. Pinball games are simply awesome if there's good table design -- and Metroid Prime Pinball has two full-featured tables, four boss tables and a multiplayer-only table -- and they are all good. You eventually make it to the Artifact Temple, much like the real Metroid Prime, by collecting 12 Chozo Artifacts. In the temple, a pissed-off Ridley flies around trying to destroy your balls. Simply awesome. The final table even has two forms of Metroid Prime! Seriously, this is a really well-poilshed game, and it's amazing that it comes from the same people who made Mario Pinball for GBA. This game is $8 dollars at Circuit City right now. Go grab it.
In the midst of playing the game non-stop for a couple of days, I realized that the battery life on the DS Lite is pretty short compared to the original system. On the ugly tank DS, I could play a game on a fairly regular basis for a week on a single charge. On the Lite, my battery indicator goes red after a few hours of play. It may be the fact that I'm playing on the supernova brightness setting, but after seeing it I just can't settle for anything less. Just like after playing DS Lite I can't go back to the bulky monstrosity that is, as I like to call it, DS Heavy.
Friday, June 9, 2006 at 3:07 AM

After spending several weeks with my new MacBook, I can safely give a full review. The dust of my initial hype and awe has settled, and I'm left with a great notebook (as expected) with some minor, yet annoying, quirks. Check the jump for the full review.
Tuesday, May 23, 2006 at 12:46 AM
Owner's of Apple's previous laptop line, iBook, may be considering making the upgrade to the MacBook. For the potential upgrader, here's a full rundown of the changes and other vital aspects of Apple's latest portable.
The iBook- 14-inch iBook G4
- 1.33GHz G4 processor
- 512MB RAM (two 256MB sticks)
- Mac OS X 10.4 "Tiger" installed
- 1024x768 resolution; 4:3 aspect ratio
The MacBook- 13-inch MacBook
- 2.0GHz Intel Core Duo processor
- 512MB RAM (two 256MB sticks)
- Mac OS X 10.4 "Tiger" installed
- 1280x800 resolution; 16:10 aspect ratio

Instead of going the route of single-core processors with its MacBook (like the entry-level Mac Mini), Apple is offering a dual-core processor with every model of its consumer laptop. The result is a portable machine that's just as fast as its big brother, the MacBook Pro, in non-graphics-intensive tasks -- and a massive speed increase for any iBook owner.
Yes, the MacBook is faster, much faster, in fact, than my year-and-a-half-old G4 iBook. Apple's claims of "5X" faster may be a tad far-fetched, but to say there's a noticeable speed increase is an understatement. Start-up -- which takes my aging iBook well over a minute -- felt damn near instant with the MacBook. Sure, it's a new computer and all, but my iBook never loaded this fast -- and the less time spent looking at a floating beach-ball, the better.
iLife 06 applications also benifit incredibly from the upgrade. GarageBand in particular loaded in seconds rather than freezing the system completely for a good 30 seconds on the iBook. GarageBand musicians take note -- the MacBook allows a far greater number of software instruments to run smoothly than the iBook. iPhoto scrolls more smoothly and full-screen editing benifits from the increased resolution and photo-friendly glossy screen; and iMovie and iDVD render effects exponentially faster than the iBook. I tested Automator as well, using some custom workflows to resize images. While it was acceptably speedy on both machines, it was even moreso on the MacBook. Safari, Mail, iChat and iTunes are as fast as they possibly could be.
As far as gaming goes, the onboard intel chip in the MacBook isn't a huge jump from the Radeon 9200 that's housed in the iBook -- that is, to say, that neither platform is well-suited for gaming. The onboard graphics, however, are more than enough to push the beautiful 1280x800 display, run 720p High-Def videos, and power an external monitor at high resolution. It should be noted that the MacBook has a Mini-DVI port, whereas the iBook uses Mini-VGA. This means your old adaptor will not work to connect it to an external monitor. Bummer.
MacBook glossy display
While the 13-inch widescreen is smaller than the 14-inch screen it's replacing, the MacBook's is much higher quality. It is much, much brighter than the iBook screen, and the enhanced resolution (1280x800 versus 1024x768) makes a world of difference: the OS looks so much more crisp, and there's simply more room to work with. The glossy screen makes pictures and video look gorgeous; although under direct lighting it can cause some serious reflection. Worth it, I say.
The MacBook keyboard and trackpad
One of the biggest cosmetic changes is the redesigned keyboard (see below: iBook on left, MacBook on right) on the MacBook. The new keyboard is actually integrated into the bottom half of the notebook, and is not removable like the iBook. Personally, I think it looks nicer, but takes a little getting used to because of the spacing in between the keys. After just a few minutes of use, however, you'll appreciate the keyboard -- it gives an adequate, firm feeling and is pretty quiet. The trackpad recieved an update as well. It now supports right-clicking by holding two fingers on the trackpad and pressing the button, which works as advertised. The trackpad is a bit "textured" now, and is much wider than the one on the iBook. The button is also wider, but less tall, than the iBook counterpart.

Magnets everywhere
MacBook takes the "MagSafe" power adaptor from its bigger brother, and it works great. The magnetic power bar takes an adequate amount of force to removed, but is designed so an accidental removal won't send your MacBook flying. Best of all -- it's impossible to put the adaptor in the wrong way, as it's completely symmetrical. The latch on the MacBook -- or lack of one, actually -- is completely magnetic too. Besides providing aesthetic value, it just works better than a physical latch. You won't accidentally open it, and it's strong enough that it won't fly open in your bag.
iSight and Front Row
Like all of the new Macs (except the Mini), the MacBook has a built-in VGA (640x480) iSight camera. It includes a fun little application called PhotoBooth that is exactly that-- a nifty, strangely entertaining app that lets you muck up your mug with tons of effects and take quick snapshots. This application is pretty flawless, allowing you to set a snapshot as your iChat buddy icon, email it to a friend, or add it to your photo library with the touch of a button. The iSight also enables you to video chat with friends over iChat, which worked extremely well in my tests. Additionally, the iSight camera can be used in iMovie to aid the creation of your home movies.
Front Row is a glorious addition -- with the included IR remote, you have immediate access to movie trailers and your entire media database: music, movies, DVDs, and pictures. The iPod-style menus are a cinch to navigate with the iPod-style remote; and the whole interface is just smothered in signature Apple aesthetics that it's a joy to open Front Row even if you have no intention of using it.
Obviously, upgrading to the MacBook also gives you the benefit of an intel processor, and thus the ability to run Boot Camp (Windows on a Mac). However, since some applications aren't yet optimized for intel chips, they might run slower on your MacBook than they did on your older Mac (Microsoft Office, Photoshop). However, these programs, doubtlessly, will make the leap to intel sooner or later. Check out some comparison pictures in the gallery below, and happy Mac shopping!
Wednesday, May 10, 2006 at 7:28 PM

E3 is hectic as always, and it's all too easy to get caught up in the massive influx of news. Nintendo's E3 2006 press conference gave us a slew of new information on Nintendo's latest system. This guide serves as a collection of everything known so far about the Wii: a complete list of games, any known launch details, and more. Click the headline for the full article and high-res Wii pictures.
Technical specifications
Wii uses a custom IBM PowerPC processor code-named "Broadway" Its GPU is powered by a custom ATI chip, dubbed "Hollywood". The system will include 512MB of flash RAM built-in, which acts as a storage device for Virtual Console games and game saves. Wii also has an SD-card slot for additional storage. It has built-in WiFi; and with a technology called "WiiConnect24", it will always be connected to the internet, even when it's sleeping. For those gamers without access to a wireless network, an optional ethernet accessory can be purchased for wired network play; this would connect to one of the Wii's two USB ports. The disc drive on Wii is slot-loading and can accept Wii discs as well as smaller GameCube games alike. For GameCube backwards compatibility, four GCN controller slots and two memory card slots are included, underneath a flap on the top of the system (if held vertically).
The Controller
The Wii remote, as well as the Nunchuck (analog stick attachment) detect full 3D movement independently. The controller communicates with the system via Bluetooth and the movement is picked up by an external sensor bar (see picture in gallery below). The remote will work with any type of display, unlike a Light Gun which only works with CRT sets. The remote also includes a built-in speaker, so you can hear the "fwip" of a bow-and-arrow or the clank of a sword that you're controlling. It also has a built-in rumble feature. It is likely that the nunchuck attachment will ship with the system in addition to the Wii remote, although some games (such as Wii Sports), may only use the remote. For Virtual Console games and more traditional games, a "classic" controller was also revealed at E3 (image in gallery below).
Virtual Console
One of the Wii's biggest feature is the Virtual Console, allowing you to purchase NES, SNES, N64 Sega Genesis, and TurboGraphx 16 titles and play them on the console. According to EGM, NES games will be a couple of dollars, SNES games will be around $5, and N64 games will be around $10. Despite rumors, it is unlikely that these games will include upgraded graphics, although EGM said they will run in progressive scan. Games will be protected with Nintendo's own proprietary DRM (digital rights management) and will be stored on the 512MB flash memory that's included with the system. Nintendo has stated that new, interesting titles may find its way to the Virtual Console in addition to retro games.
Release, price, and launch games
At Nintendo's E3 press conference, a specific release date and price was not given for Wii. However, Reginald Fils-Aime, VP of Marketing for Nintendo, stated at E3 a Q4 2006 release for Wii. The following games are confirmed launch titles:
- The Legend of Zelda: Twilight Princess (Nintendo)
- Wii Sports (Nintendo)
- Dragon Quest Swords (Square Enix)
Other games shown by Nintendo included Metroid Prime Corruption (tentatively stated for a 2007 release), Disaster, Excite Truck, Super Mario Galaxy, WarioWare Smooth Moves and Project Hammer. These games do not yet have a solid release date. Of course, there are first-party titles that didn't make a showing at E3, including Super Smash Bros Wii.
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