Posted by Blank on January 10, 2007, 1:08 am | View thread
Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.
4gig - $499
8gig - $599
both with two-year contract with Cingular.
[url]http://www.apple.com/iphone/
Looks like an awesome device, but not ready to reach iPod-level popularity.
$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.
It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.
It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.
Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!
[url]http://www.apple.com/appletv/
Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.
Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.
Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.
The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.
Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.
While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.
In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.
Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo
Sunday, July 30, 2006 at 4:47 AM
Prey
 I just finished playing through Doom 3 Prey, a heroic story about alien abduction and a Native American named Tommy who likes to say the f-word a lot. Visually speaking, it does look a lot like Doom, but that's to be expected as it uses the same engine. There are plenty of bloody metal grates and organic blobs to be found, not to mention some of the monster designs look ripped straight out of a John Carmack creation. The game is unique, however, due to its trippy use of gravity --- you'll frequently be walking on a wall or ceiling, and have to stop and think what way is up. It's disorienting, but it's really well-done. Gunplay is particularly satisfying when you're walking on the ceiling and your enemy falls straight up after you frag him. The guns are all awesome, which makes such a difference when the game is trying to convince you that you're on a space ship. For once, you have a starting weapon that isn't a piece of crap -- this alien rifle can do decent damage, ammo is plentiful, and it doubles as a sniper. Other weapons include a "leech" gun which can accept several types of ammo, and foreign, alien versions of standard FPS weapons: shotgun, rifle, grenade launcher, and rocket launcher. Prey's story of aliens harvesting humans for food and Tommy trying to rescue his annoying girlfriend isn't exactly Oscar-worthy, but it's paced well and adds to the atmosphere of the game.
The most unique part of Prey, however, is your ability to leave your body and walk around as a spirit. No, not like in Geist. Here, you can't posses anything, but you'll use it quite frequently to solve puzzles and find hidden crannies in the space station. The game re-uses the same puzzles over and over -- I lost count of how many times I walked through a force field as a spirit to press a switch on the other side to disable it. When you die in Prey, instead of re-spawning at a checkpoint, you leave your body and must shoot some bird-like creatures with your spirit arrow to regain life. Once you do that, you land right back where you were, with no consequence. This makes the game much easier than it should be. For example, some of the bigger enemies take a lot of firepower to bring down and do a fair deal of damage. With this life system, you can stand right in its face unloading your weapon as you get clawed to death, respawn with the enemy at half health and finish the deed. It takes the element of stress out of the game, though, which is usually a good thing. I had a really fun time playing through Prey without getting overly frustrated. After all, why should a game piss me off? Prey is solid; it has enough uniqueness to differentiate it from the sea of FPSs. My only qualms: the game is too short to be $60 (I probably beat the game in around six or seven hours), and the multiplayer mode is l a g ridden. By the way, the rest of the game is much better than the boring intro that happens to be the bit they used for the demo on the marketplace. And even though the human character models are blocky, flat jaggy messes, the rest of the game does look pretty damn good.
Tekken: Dark Resurrection
 It's not often I buy PSP games; I'm not a fan of poorly ported PS2 games with horrible, crippling control schemes. I do, however, love Tekken very much. I am pleased to say that Tekken: Dark Resurrection is, in fact, the Messiah in UMD form. I have never seen so much content jam-packed into a portable game that looks and plays this well. 30+ characters, tons of costumes and stages, character customizations, the return of Tekken Bowling, beautiful CG endings, and more game modes than you can shake an Iron Fist at. Fights run at an incredibly smooth 60fps, and the game is gorgeous. Slight jaggies are my only (minor) visual complaint in an otherwise beautiful package.
At its core, Dark Resurrection is about as perfect as Tekken can get. I've been playing the series since its inception and it's at a point of complete refinement. The core gameplay from all Tekken games is virtually identical (let's just forget about Tekken 4), so if you weren't a fan of those games you won't like this one, either, but to be able to play such a deep, complex fighting game anywhere is really awesome. Sadly, I've come to the conclusion that I absolutely lost all Tekken-related skill that I may have had. I used to know a few characters very well, and now I've got the AI kicking my ass even on normal difficulty. Fortunately, this supports game sharing, so I can bring my PSP over to a friends house and play with one copy of the game -- this is very welcome and almost (but not quite) makes up for the lack of a true online mode (you can share ghost data and place on leader-boards, but not actually fight).
You may be wondering how Tekken holds up on the PSP controller and the answer is surprisingly well. The d-pad makes it a little awkward to hit diagonals, especially in succession, but I was doing Dragon punches in no time. Hitting O and square at the same time, though, proves to be more difficult as you have to change your entire position. Honestly, we've dealt with so much crap concerning terrible controls on PSP (mostly 3D games that require camera control, such as Splinter Cell) that this is a godsend. The controls are completely responsive, and while you may have some initial trouble performing certain moves, it's almost a non-issue. I can pick up my PSP and have a completely competent match of Tekken, and that's all that matters.
Tuesday, July 18, 2006 at 2:09 AM

While it has been confirmed that the 360 will not be dropping in price this fall, that doesn't rull out special bundles and whatnot. Rumor has it that the $399 SKU will soon include a copy of Project Gotham Racing 3, 1250 Marketplace points, and a three month Xbox Live Gold subscription card. That's roughly a 90 dollar value, yet it probably costs Microsoft less than 10 dollars to provide. Everybody wins!
Of course you can also get a Premium 360 for $306 at Overstock.com by clicking here. Thanks GAF.
Tuesday, July 18, 2006 at 1:56 AM
Tuesday, July 18, 2006 at 1:51 AM

For those of you too cheap to fork over $80 for the original, I recommend checking out the slighly inferior PSP port of Valkyrie Profile. If you're not into RPG's you can always rent the 6 millionth Dragon Ball Z they've released for the PS2. - Super Dragon Ball Z (PS2)
- Valkyrie Profile: Lenneth (PSP)
- Blade Dancer: Lineage of Light (PSP)
- Miami Vice: The Game (PSP)
- NCAA Football 07 (PSP, XBOX, X360, PS2)
- Monster House (DS, GC, PS2, GBA)
- Wildlife Park 2 (PC)
- WWII Combat: Iwo Jima (PC, XBOX)
- Warpath (PC, XBOX)
Friday, July 14, 2006 at 2:24 AM
On the afternoon of June 26, 2006, I sent my laptop in for repair. You may be wondering, "what does that have to do with anything?", to which I would matter-of-factly respond, "it has everything to do with everything". You see, I spend a great deal of time perusing the internet, much more so than I do playing games, and with my Mac out of the picture, I was lost. I went as far as to install Windows Vista on my PC, but the entertainment value in that was pretty minimal. I thought I'd use this chance to catch up on some games. Still impressed with my DS Lite, I picked up Metroid Prime Hunters. Yeah, Yeah, I know. I wrote the last column on a Metroid game, but I've wanted this one for a while.
I'm sad to say this game disappointed me. From the moment I started it up and the menu failed to wow me with visual aesthetic or awesome title screen music, I knew this game wasn't going to be as good as my high standards had hoped for. Since I don't have a router capable of playing on WiFi Connection (funny how Xbox Live works fine), I was only interested in the single player game. I'm not interested, however, in the lame bounty hunters and boring level design. There's nothing fundamentally wrong with this game, it just fails to keep my attention. I don't care about it enough to play it; it's not very exciting, and it really doesn't feel like Metroid to me at all. As I said, I couldn't try out the multiplayer modes with real people, but I did play a few rounds with bots. It's actually quite featured, and there's an impressive amount of options for a portable FPS. The controls work well and I could see the online mode being pretty fun, but then again I'd much, much rather play Halo 2 on Xbox Live. When was the last time I wanted to play an online first person shooter when I wasn't at home, and also in a WFC-compatible hotspot? The answer is, obviously, never.
After my short-lived stint with Hunters, my laptop returned and I was quite content not playing any of the expensive gaming machines I've spent (wasted?) my money on. A few days ago, however, I was coaxed into buying Table Tennis for Xbox 360. This, my friends, is one of those games that's simply fun to play. It's extremely polished, looks absolutely beautiful, and is so simple yet complex. Who would have thought a game made by Rockstar could be so finely-tuned? From the music to the precise controls to the ultra-realistic animation, this $40 gem is one of the best gaming experiences I've had in a while. It's a little limited on options -- tournament, exhibition, and training, plus online play -- but it's one of those games you'll play out of pure enjoyment, not just to get to the next level or unlock something. It's also a game that you can play online with a complete stranger and still have a great time. If you get sick of the maddeningly cheap AI, find a quick match online and play someone with their own style. I was truly enjoying this game until last night, when I booted up my 360 and the unthinkable happened: the three red rings of certain doom.
This means hardware failure. Death. I tried unplugging everything, including my hard drive, but my system was toast. Now, I treat my 360 well -- it has plenty of ventilation and the massive power brick is pretty much suspended in mid-air -- so there's no reason for my console to stop working. I go to sleep, dream of working 360 goodness, and wake up to find my console still very much broken. Of course, I'm out of the warranty period. The friendly woman on 1 800 4 MY XBOX cheeringly told me I could have it repaired for $130 (she also told me that if the date and time on the system was wrong, the hardware might fail, so I should check to see if it was correct. This is 100% unhelpful when I am unable to turn my system on. I'm going to go out on a limb and say that this customer service rep doesn't know how to make grilled cheese, let alone help me with my 360 woes). I said no thanks. I understand that us early adaptors are subject to some sort of ridicule when it comes to things like this, but there's pretty much no excuse for what appears to be a very widespread problem. And they have the audacity to charge me $130 for a hardware defect that's not my fault? I don't think so. What I did instead is probably (definitely) illegal so I won't say it, but i'll give you a one-word hint: return. Now I have a newer, hopefully non-piece-of-crap, console. With no cost, no downtime. If this taught me anything, it's to avoid PS3 at launch. If it's anything like 360's, it won't even be worth it to hop on the train so early, anyway.
Monday, July 10, 2006 at 1:52 PM

And I thought last week was pathetic. Prey is supposed to be good though! There's an demo out on Xbox Live if you're interested.
- Prey (PC, 360)
- Chromehounds (360)
- Ultimate Board Game Collection (PS2)
- Big Oil: Build an Oil Empire (PC)
Sunday, July 9, 2006 at 10:43 PM
Recently, I was wondering if it were possible to use my Mac's Airport connection to wirelessly connect to Xbox Live -- my 360 and cable modems are in separate rooms and I'm not shelling out $99 for a wireless adaptor. Surely, it would be wonderful if I could use my MacBook's wireless connection to hop on Xbox Live, no matter what room my Xbox 360 was in. Knowing that OS X has an internet connection sharing feature, I took it upon myself to try it out, and viola -- my Xbox 360 is now plugged into my MacBook, which is feeding it wireless internet. This method will work with any Mac with an AirPort card built-in that's connected to a WiFi network, but it's probably most useful with a laptop you can bring wherever your Xbox is.
First things first, turn off your Xbox 360 and connect a standard ethernet crossover cable from the network port of the 360 to the ethernet port on your Mac. On your Mac, go into System Preferences and select "Sharing". Click the "Internet" tab. On the "Share your connection from" drop-down, select AirPort. Check off Built-in Ethernet on the box underneath, then press 'Start'. You will get a cautionary dialogue box; accept it and your window should look like the one below.

Now, your connection won't work just yet. Your 360 will probably recognize that the network adaptor has a wire in it, but that's about it. You need to configure the IP and DNS settings on the Xbox Dashboard in order to connect to Xbox Live. Turn on your 360, go to the dahboard and navigate to the System pane. Select "Network Settings" and then "Edit Settings". Change IP settings to Manual. Back in OS X, enter Terminal and type, without quotes: "ifconfig en0". The first IP address, which is probably 192.168.2.1, is your Gateway address, so put that in on your Xbox. For IP address, put 192.168.2.2, and 255.255.255.0 for the Subnet Mask. We're almost done! After you save your settings your Xbox 360 might automatically test the new connection; ignore it, because it's going to fail. Go back into the settings menu and this time choose DNS Settings, and make this manual as well. At this point you need to go back into Terminal and type in "dig" (again, without quotes) and press enter. At the bottom of the results you will find a line saying "SERVER:" (see below). The IP address following (underlined below) is your Primary DNS server, so enter that into your Xbox. Don't put anything under Secondary DNS server.

Back in Network Settings on the Dashboard, select "Test Xbox Live Connection". If all went well, you should be able to connect to Xbox Live, and you didn't spend $99 on a crappy adaptor!
Wednesday, July 5, 2006 at 1:53 AM
Drill Dozer, Geist, Viewtiful Joe: Red Hot Rumble, Death Jr and about fifteen other games not worth mentioning are now $9.99 at Best Buy (this includes the online store). It's not every day you see a PSP or GBA game for under ten bucks. I whole-heartedly reccomend Drill Dozer if you haven't given that a try. Just don't play it in public if you're male and/or above the age of eight.
Source: CAG
Monday, July 3, 2006 at 6:08 PM

Yet another slow week for the industry.
- Terrawars: New York Invasion (PC)
- Glory of the Roman Empire (PC)
- The Lord of the Rings, The Battle for Middle-earth II (X360)
- First Battalion (PC)
- Ultimate Board Game Collection (PS2)
- For Liberty! (PC)
Saturday, July 1, 2006 at 3:11 PM
A couple of weeks ago, Microsoft released a beta of Windows Vista into the wild -- Beta 2, to be exact, or as I lovingly call it, Evaluation Copy Build 5384. I only have a year to evaluate it before it self-destructs, so as you could imagine I hurriedly and excitedly dove right into the operating system, trying to manage my time with the plethora of amazing new features before my time was up. I mean, there's just so much interesting stuff in here, I don't think a year is nearly long enough.

Vista 1-ups Mac OSX with a slightly more colorful rock wallpaper
Installing Vista without a DVD burner
Upgrading from XP was fairly harmless -- for reference, Microsoft provides the download as an ISO (disc image) file to burn onto DVD. I don't have a DVD burner, so I mounted the image using Daemon Tools and ran the installer from another hard disk (internal). It works like a charm, so don't worry about not having a DVD burner. You just need to use another drive, or make a partition on your C drive to install it from. The install process begins from within Windows XP and gives you two options -- Upgrade and Custom. Upgrade, as you would imagine, keeps all your Windows XP stuff and just updates the necessary system files. I'm a total badass, so I went with the oddly-named "Custom" option, which removes Windows from your system, but backs it up in a folder creatively dubbed "windows.old", and then installs Vista. My computer restarted roughly 89218940 times during the installation process, and finally I was staring at a familiar sight: a Windows Wizard to set up my user account. It is after I make my account and log in that I run into my first problem: I can't connect to the internet. While I can't expect Windows to magically recognize my WiFi card and install the necessary drivers, it was a little disheartening to know that the very un-fun process of installing drivers remains with Microsoft's latest OS. Since I couldn't connect to the internet, I had to scour around for the CD. Thankfully, my card was compatible with Vista, and I was soon online. Unfortunately, Vista's support for wireless networks is no more streamlined than XP's -- it's still a bulky, annoying mess, whereas in OS X it automatically connects to a network of your choice and changing networks is done through a simple drop-down menu. Here, I have a huge window with white space everywhere and some text in the middle telling me that I'm not connected. No duh. A small link shows a list of available wireless networks. I click mine, and a warning message pops up saying that my network isn't secure. No duh. I click "Connect Anyway" and I'm finally online. Sadly, I couldn't find a way to connect to the same network automatically, and I had to repeat this process every time I restarted the computer.
Internet Explorer forbids exploration
Now, prior to connecting to the internet, I was actually pretty impressed with Vista. Sure, I had the same annoying pop-up bubbles on my task bar telling me my computer is vulnerable and how dangerous the cyberworld is, and how I should have Malware, Phishing, antivirus, and firewall software enabled, but at least it looked nice. It's better organized than XP, the redesigned explorer is intuitive and easy to use, and the integrated search seems to work well (remember, I have a clean install so there wasn't much to search). Plus, that giant Windows Orb on the task bar looks cool. No, it was when I booted up Internet Explorer that my frustration really began.
My computer pretty much exploded with fury, a parade of windows telling me "YOUR COMPUTER IS AT RISK!" in synchronized fanfare. I don't have any speakers connected, but I'm confident that emergency horns would have been blasting at the loudest possible volume that my sound card could output (provided it was compatible with Vista!). The "security zones" from previous versions of IE remain intact, but now they serve one purpose only: to completely cripple your browsing experience. Apparently, Microsoft is afraid that every single website, including the default homepage MSN.com, may just pose the biggest system-threating security threat you have ever seen. You see, Microsoft's stance on security is not to make sure everything is running safely and without any cracks before the fact, but rather to set its holey ship to sail with a warning that it might sink if you go in the deep end of the pool. Vista has no idea what is going on and as a result is afraid of everything. Try to download a file and Internet Explorer will block it -- another unnecessary step I do not need to take to download something from a trusted source. This is before the "are you sure you want to download this file" dialogue box, by the way, and also before the myriad warnings during the download and installation process of just about anything. The worst thing is, I can't seem to figure out how to turn these stupid security warnings off! I disable my firewall, Windows is still asking me three times if I want to delete a shortcut from the recycle bin. I kid you not -- the pictures below show, in order, the process of deleting a shortcut to FireFox from my desktop. Apparently, Windows doesn't even trust its own firewall software and I need to give it permission for it to give explorer permission to move the shortcut to the Recycle Bin. What the hell?
New and changed in Vista
Besides the ridiculous implementation of security features, many of the other changes and additions to Vista seem superfluous as well. The sidebar, for example, misses the point of OS X's dashboard -- it's more of a part of the desktop than on its own layer, and it's constricted to the side of the screen. Microsoft's so-called "Gadgets" (read: Widgets) offer some of the same functionality as OS X's dashboard, which means it's just as much of a novelty here as it was there. That is, to say, you'll find it new and exciting for a few days and then realize you only use it to check the weather or look up an address once a week. The control panel is now organized in a more complicated manner -- Icons, headers, and bulleted lists -- instead of simple, quickly recognizable icons with one or two words underneath. Clicking on "Computer" (this used to be called "My Computer" in previous versions of Windows; obviously the change is the result of extensive focus grouping) brings up the new explorer window, which, for the most part, looks pretty nice. However, there's a blue bar underneath the address/search panels with a random assortment of links: properties, change or remove a program, change a setting. I guess taking a few random options from the control panel and slapping them onto explorer is one of the many innovate features of Vista. It is in the explorer where I realize that Vista's built-in search, while leagues better than previous Windows incarnations, is much, much slower than Mac OS X's spotlight, at least on my 4-year old PC. Finding the instant-messaging program GAIM, for example, took well over 30 seconds, as my computer's fans kicked in and chugged along hopelessly.
Performance
You may be wondering how Vista runs on a 4-year old PC. The answer? Surprisingly well, in most respects. In fact, on my 2.0GHz Pentium 4 Sony Vaio with 768MB of RAM, Vista runs comparably to XP -- most of the time. I couldn't get glass to work despite having a 128MB video card, but performance is more than adequate for me to keep it on this machine. I did notice, however, that CPU usage was through the roof -- often at 100% -- while doing nothing particularly intensive. It should be noted, also, that pressing Control+Alt+Delete no longer brings you directly to Task Manager, but rather takes up the whole screen with a slew of options I don't care about (see below).

Of course it's important to realize that Windows Vista is still in beta -- and it's blatantly obvious in many areas. Some wallpapers, for example, are placeholder images, and there's a few instances where a developer put in "maybe something cool can go here lolz" placeholder text. I'm sure some applications can use further memory optimization as well. The point is, it still feels like Windows, which is either a good, or bad thing depending on who you are. If Microsoft stops being so intrusive about security, and makes an effort to keep things consistent and organized, Vista wouldn't be half bad.
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