Official iPhone Thread

Posted by Blank on January 10, 2007, 1:08 am | View thread


Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.

4gig - $499
8gig - $599
both with two-year contract with Cingular.

[url]http://www.apple.com/iphone/

Looks like an awesome device, but not ready to reach iPod-level popularity.

$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.

It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.

It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.

Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!

[url]http://www.apple.com/appletv/

Gears of War Review

Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.

Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.

Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.

The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.

Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.

While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.

In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.

Three

Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo

Next-Generation Minesweeper for Windows Vista

Saturday, June 24, 2006 at 11:43 PM
Earlier today I managed to get the Windows Vista beta running with dual-boot on my iMac. It's really nice. Aero and all that is really beautiful. Security is something of an issue, though. But what I really wanted to share with you was the next-generation of PC gaming:

Minesweeper.



In the midst of my strategic sweeping of mines, I made a calculation error. I had stepped on a mine. The entire battle field erupted with fire... and my desk exploded into rhythmic vibrations. Ignorant to the powers at hand, I paniced. Something inside my iMac was writhing violently to recreate this fabricated war-like scenario, and I was distraught for its safety. With a glance around my desktop, though, things became clear and I was enlightened to the truth.



The entire suite of pre-installed games for Windows Vista were compatible with the Xbox 360 Controller--even Solitaire. It was the controller's rumble feature that set off the devastating vibration. I had not realized the controller was plugged into my computer as it sat nestled into the corners of my desk. I am still enduring post-traumatic shock.

Minesweeper.

With rumble.

Gaming will never be the same.

Run Windows and OS X simultaneously

Friday, June 16, 2006 at 6:37 PM
Interested in running Windows from your Intel Mac but don't want to restart to switch operating systems? Parallels has released their first production version of their virtual desktop system for Mac OS X. Among its many options is running any version of Windows from within OS X (inside an OS X window), and, cooler yet, a fast Operating System switcher that lets you switch between OS X and Windows from a menu. Check the jump for a video of it in action.

Microsoft reveals Windows Vista system requirements

Friday, May 19, 2006 at 1:40 AM
Think your current PC is good enough to run Vista? Well -- it probably is, if you don't want to take advantage of the new "Aero" GUI. Microsoft has stated that the bare minimum specs for running Vista (without Aero, that is) is an 800MHz processor, 512MB of RAM, 20GB of HDD space and a DirectX9 capable video card. That covers most of the PCs out there today...

...But if you want the new fancy-pants interface you'll need a DirectX9 compatible video card with 128MB of RAM or more (256MB of VRAM is required for "higher resolutions"; no specifics yet), 1GB of system RAM, a 40GB HDD, and a 1.0GHz or better processor. These systems are considered "premium-ready" and also require a DVD drive, sound output, and internet access to run the full-featured Vista.

Good old Microsoft keeps it in proportional: for every feature removed from Vista (and, to be fair, added features stolen from OS X), the system requirements go up.

Diablo 3 NOT at E3

Thursday, May 4, 2006 at 2:20 AM
Rumors and speculation ran rampant on the internet today after an observant forumgoer caught Diablo 3 in a list of games on an IGN Insider advertisement. Unfortunately, IGN has posted a news story debunking this speculation, stating that Blizzard is putting its full efforts towards showcasing the WoW expansion Burning Crusade at E3.

However, IGN also mentions that Blizzard reps mentioned something about Diablo 3 to them, which caused them to place the title in the ad. Could a sequel to the classic hack-and-slash game be in the works? Only time will tell.

Read More [Armleg Forums]
Read More [IGN]

Apple reveals 17-inch MacBook Pro

Monday, April 24, 2006 at 10:20 PM
Apple reveals 17-inch MacBook Pro After much speculation, Apple has today revealed their oversized professional portable: the 17-inch MacBook Pro. The $2799 model includes a speedy 2.16GHz Intel Core Duo processor; 1GB of RAM, 256MB X1600 video card, an 8x dual-layer SuperDrive (opposed to the slower, single-layer drives of the 15-inch model), and a 120GB HDD. What's most impressive, perhaps, is the 1680x1050 resolution that the widescreen display offers. It also includes a FireWire 800 port, whereas the 15-inch models only have FireWire 400.

The laptop is still 1 inch thin and Apple claims its dual-core processor to be five times speedier than its PowerPC cousin, the 17-inch PowerBook G4. Of course, it contains the Apple Remote with Front Row, and a built-in 640x480 resolution iSight camera.

External Link: Apple.com

ABC to offer free streams of popular TV shows

Wednesday, April 12, 2006 at 1:24 AM
ABC to offer free streams of popular TV shows ABC has announced that it will offer free online streams of four popular programs the day after they're aired. Commander in Chief, Desperate Housewives, Lost and Alias will be available in two 16:9 formats: 700x394 or 500x282 in a streaming flash format. You'll be able to pause the show and select chapters, much like a DVD, but sadly there's no way to skip commercials. This is a two-month trial, and may very well turn into a subscription service in the future. Till then, it's a cheaper way to enjoy Lost than downloading each episode for $1.99 from iTunes.

External Link: Disney-ABC Press Release

Apple updates 30 inch Cinema Display

Wednesday, March 29, 2006 at 12:43 AM
Apple has quietly made some modest improvements to its high end, $2500 30" Cinema Display. The LCD monitor now features a 700:1 contrast ratio, up from 400:1, and the brightness has received a boost from 400cd/m2, over 270cd/m2. The price tag remains the same and it still utilizes Dual-Link DVI, meaning you'll need a PowerMac or MacBook Pro to take advantage of the huge real-estate the 2560 x 1600 resolution screen offers.

External Link: Apple Store

Windows XP on Intel Macs a reality

Thursday, March 16, 2006 at 1:49 PM
onmac.net has held a contest giving nearly $14,000 dollars (thanks to reader donations) to whoever could successfully boot Windows XP on an Intel-based Mac. Well, someone has done it -- a somewhat lengthy process that requires some computer know-how, plus access to a PC. The end result (Youtube video) is an iMac that dual-boots Mac OS X and Windows XP. The solution will apparently work on any Intel-based Mac. Hopefully an easier method will surface for the non-supergeeks out there.

Dell bought Alienware?

Tuesday, March 14, 2006 at 5:29 PM
Dell bought Alienware? While nothing is official, CNET has heard that Dell purchased Alienware this morning. Speculation began about the acquisition two weeks ago, and a vendor has just recently confirmed the rumor. Alienware has issued the following statement regarding the allegation:

"At this time, Alienware will not comment on any speculative stories or rumors concerning Dell and Alienware's association. While we do believe that news stories like this are ultimately a strong positive reinforcement of the Alienware brand and the company's success, we will not comment on speculation or potential future events. As always, Alienware is committed to offering consumers and businesses with the best high-performance, innovative PC products on the market and we remain manically focused on that goal."

Apple plans spring event -- new iBooks and more on the horizon?

Saturday, March 11, 2006 at 1:57 PM
Apple plans spring event -- new iBooks and more on the horizon? Apple is said to be holding an event near the date of the company's 30th anniversary this April 1. However, since that falls on a Saturday this year, potential dates for this upcoming event are March 28th and April 4th.

In typical Apple fashion, this event will most likely be used to introduce new products. Currently, Apple has only transfered its iMac, Mac Mini, and PowerBook (now known as the MacBook pro) to its list of intel-based products. Its consumer laptop, the iBook, is still on sale with PowerPC processors, as are the 12" and 17" PowerBooks and their professional desktop tower, the PowerMac. It is most likely that the iBook will be the next to make the transition to intel, as the consumer laptop is popular among students, meaning Apple would need to release it within the next few months for the school-buying season.

Rumors abound that the new iBook will use a similar form factor as the current models, but be offered in with a 13" widescreen, built in iSight camera, and like all recent Mac hardware, Front Row and the Apple Remote. It is likely that the new iBooks will use Intel Core Solo processors, much like the low-end Mac Mini, as opposed to the Core Duo chips in the MacBook Pro. Because the PowerBook line got a name change to MacBook Pro, it is also likely that the iBook will follow suit and be called MacBook. Apple has recently filed a patent for the name "Mac Pro", implying a possible name change for the next PowerMac as well.

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