Official iPhone Thread

Posted by Blank on January 10, 2007, 1:08 am | View thread


Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.

4gig - $499
8gig - $599
both with two-year contract with Cingular.

[url]http://www.apple.com/iphone/

Looks like an awesome device, but not ready to reach iPod-level popularity.

$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.

It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.

It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.

Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!

[url]http://www.apple.com/appletv/

Gears of War Review

Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.

Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.

Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.

The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.

Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.

While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.

In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.

Three

Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo

It's Showtime

Tuesday, September 12, 2006 at 7:43 PM
Steve Jobs took stage again in a very iPod-focused conference titled, "It's Showtime." After boasting that 450,000 Nike + iPod Sport Kits were sold in under three months, they quickly got down to business.
    iPod
  • 60 percent brighter
  • Increasing the battery life from 4 hours to 6.5 hours of video playback
  • New earphones will come standard
  • Instant Searching lets you search playlists by letter
  • Games have been added to the iTunes store, and will work with all iPods with video. They will all work using the scroll wheel and will cost $4.99 (Zuma, Texas Hold'em, Bejewled)
  • 30GB, 7,500 songs, 40 hrs video, $249
  • 80GB, 20,000 songs, 100 hrs video, $349

    iPod Nano
  • Blue, Pink, Green, Silver, and Black
  • Aluminum case, similar to the iPod mini, will reduce scratches
  • 24 hour battery life
  • 2GB model comes in silver only -- $149
  • 4GB model comes in every color except black -- $199
  • 8GB model comes exclusively in black -- $249
  • New smaller packaging
  • 40 percent smaller charger
  • New lanyard and earbuds
  • Check out the new ad here
    iPod Shuffle
  • Also features an aluminum case
  • Built-in clip
  • A switch to turn it on/off and a switch to shuffle the songs is on the bottom
  • Comes with a very small dock
  • Only one model - 1GB, $79
  • Comes out in October, you can pre-order it now
    iTunes 7
  • Free album art for every song you own if you have an iTunes acount
  • A new Cover Flow view lets you browse through your songs using the album art. It's like flipping through a stack of CDs
  • New icon features a blue musical note rather than a green one
  • Adding the entire 2006 NFL season highlights to iTunes -- $1.99 per game or $24.99 for a season pass
  • Resolution on every show upgraded to 640x480
  • Integrated ipod updater
  • Gapless playback
  • A new cleaner layout that reorganized the left nav bar
  • Films from Disney, Pixar, Touchstone, and Miramax -- over 70 movies -- are now available online today
  • New movies will be $12.99, old ones are $9.99
    iTV (codename)
  • This is a rare sneak peek of a product that will be formally announced in early 2007
  • Connects to your TV and allows you to play content over the internet and media on your computer wirelessly
  • Built-in power supply
  • HDMI port
  • Controled with the current Apple remote
  • Uses a next-gen front row interface

Apple introduces new iMac models

Wednesday, September 6, 2006 at 5:00 PM
In a surprise announcement (surprising because it came before the planned "It's Show Time" Apple press conference next tuesday), Apple.com updated with new iMac models today. The new lineup is complete with 64-bit Core 2 Duo processors, and price drops for the 17 and 20-inch models. The biggest addition, however, is the 24-inch model, which includes a 2.16GHz Core 2 Duo processor for $1999.

The 1.8GHz 17-inch model is now only $999, and the 20-inch model is $1499.

While the announcement of new iMacs isn't the most exciting thing in the world, let me take this time to go over some of the more interesting rumors for next week's Apple event: iTunes Movie store, which is almost a given (the event is called "It's Show Time", after all); the long-rumored iPhone; the long-rumored new iPod, which may feature a widescreen display, bigger hard drive, new design, touch screen, or whatever other features a sad Apple fanboy can think of and submit to AppleInsider.

Apple WWDC 2006 Highlights

Apple's WWDC 2006 keynote, hosted by Steve Jobs has just ended. As many guessed, he unveiled the Intel Power Mac successor -- the Mac Pro -- and, of course, debuted Leopard, the next version of Apple's OS X Operating System.

Leopard


Jobs didn't want to reveal all of Leopard's "top-secret" features, so Redmond (Microsoft) doesn't "start their photocopiers too soon". He did, however, outline several features of Leopard:
  • Backup software, called Time Machine. Automatically backs up all versions of a file to your hard drive or server. Built into OS X's finder, but is also used by iPhoto and can be implemented into third-party apps. Viewing old versions of files is done in a stylish, 3D fashion with cascading windows.
  • 64-bit application support
  • Boot Camp is improved and will ship with Leopard
  • Photo Booth is back with a new version for Leopard
  • Spaces, Apple's version of Virtual Desktop, allows you to group together applications and windows in their own dedicated spaces.
  • Spotlight now has boolean searches, an application launcher, and a spot for recent items. It can also search files over a network. In the demo, a spotlight icon was in the dock
  • Core Animation technology will allow developers to easily create animation in their apps
  • Mail now includes To-Do lists, stationary templates (sent in valid HTML so it looks the same across all mail clients), and Notes
  • iChat will be getting a huge upgrade: animated buddy icons, tabbed browsing, Photo Booth effects in video chat, custom backgrounds, invisible mode, multiple logins, and video recording
  • New VoiceOver version -- more human-like voices, Braille, closed-captioning
  • Dashcode, a sort of WYSIWYG editor for widgets

The Mac Pro


The successor to the PowerMac looks the same on the outside (with the exception of a second optical drive), but the Mac Pro is powered by two Dual Core Intel Xeon 5100 processors at 2GHz, 2.66GHz, or 3GHz. The specs of the base model ($2400) are below, but the system can be built-to-order with tons of options: up to 16GB of RAM, 2TB of storage, and upgraded video cards.
Two 2.66GHz Dual-Core Intel Xeon "Woodcrest" processors
4MB shared L2 cache per processor
1.33GHz dual independent frontside buses
1GB memory (667MHz DDR2 fully-buffered DIMM ECC)
NVIDIA GeForce 7300 GT graphics with 256MB memory
250GB Serial ATA 3Gb/s 7200-rpm hard drive
16x double-layer SuperDrive (DVD+R DL/DVD±RW/CD-RW)


Apple introduces $70 wireless mouse

Tuesday, July 25, 2006 at 10:43 PM
If you thought $50 was a lot for Apple to charge for their wacky multifunctional Mighty Mouse, prepare to be amazed: a wireless option is now available for 70 bucks.

It offers the same features of the regular mouse -- that is, two-button functionality with Apple-trademark aesthetic and over-engineering, the nifty scroll ball, and side "squeeze" buttons. Except now it uses bluetooth and can run on one or two AA batteries. And it costs 70 dollars. Even as a vehement defender of Apple products and fan of the Mighty Mouse, this is at least ten dollars overpriced. But, then again, the wired Mighty Mouse is ten dollars overpriced, too, so at least Apple stays consistent.

External Link: Apple

Apple now has a twelve percent marketshare in US notebooks

Friday, July 21, 2006 at 3:15 PM
It has been a good year for Apple. They shipped 8.11 million iPods and made a profit of $472 million for the quarter alone. But something even more impressive is happening. Their notebooks are finally penetrating the US market. The new superfast, Office-running, video-chatting, crash-resistant, podcasting MacBook has helped Apple double their marketshare to 12%. This is thanks in part to the free Nano they are giving away to college students who are making the switch.

Read More: Reuters

Connect to Xbox Live through your Mac

Sunday, July 9, 2006 at 10:43 PM
Recently, I was wondering if it were possible to use my Mac's Airport connection to wirelessly connect to Xbox Live -- my 360 and cable modems are in separate rooms and I'm not shelling out $99 for a wireless adaptor. Surely, it would be wonderful if I could use my MacBook's wireless connection to hop on Xbox Live, no matter what room my Xbox 360 was in. Knowing that OS X has an internet connection sharing feature, I took it upon myself to try it out, and viola -- my Xbox 360 is now plugged into my MacBook, which is feeding it wireless internet. This method will work with any Mac with an AirPort card built-in that's connected to a WiFi network, but it's probably most useful with a laptop you can bring wherever your Xbox is.

First things first, turn off your Xbox 360 and connect a standard ethernet crossover cable from the network port of the 360 to the ethernet port on your Mac. On your Mac, go into System Preferences and select "Sharing". Click the "Internet" tab. On the "Share your connection from" drop-down, select AirPort. Check off Built-in Ethernet on the box underneath, then press 'Start'. You will get a cautionary dialogue box; accept it and your window should look like the one below.



Now, your connection won't work just yet. Your 360 will probably recognize that the network adaptor has a wire in it, but that's about it. You need to configure the IP and DNS settings on the Xbox Dashboard in order to connect to Xbox Live. Turn on your 360, go to the dahboard and navigate to the System pane. Select "Network Settings" and then "Edit Settings". Change IP settings to Manual. Back in OS X, enter Terminal and type, without quotes: "ifconfig en0". The first IP address, which is probably 192.168.2.1, is your Gateway address, so put that in on your Xbox. For IP address, put 192.168.2.2, and 255.255.255.0 for the Subnet Mask. We're almost done! After you save your settings your Xbox 360 might automatically test the new connection; ignore it, because it's going to fail. Go back into the settings menu and this time choose DNS Settings, and make this manual as well. At this point you need to go back into Terminal and type in "dig" (again, without quotes) and press enter. At the bottom of the results you will find a line saying "SERVER:" (see below). The IP address following (underlined below) is your Primary DNS server, so enter that into your Xbox. Don't put anything under Secondary DNS server.


Back in Network Settings on the Dashboard, select "Test Xbox Live Connection". If all went well, you should be able to connect to Xbox Live, and you didn't spend $99 on a crappy adaptor!

Apple's MacBooks are selling very well

Wednesday, July 5, 2006 at 5:35 PM
Apple's MacBooks are selling very well Nearly 120,000 MacBooks were shipped in June, which is up from 100,000 the month before. It doesn't take an industry expert to tell you that this is a lot of computers. If the trend continues, Apple will be up 39% from the 2.16 million notebook computers the company shipped last year. This is an enormous increase in a single fiscal year.

"Other sources indicated that Asustek's shipments of MacBooks already reached 300,000 units in June, up from 200,000 in May and 100,000 in April, according to a July 3 Chinese-language Commercial Times report."

Read More [DigiTimes]

Run Windows and OS X simultaneously

Friday, June 16, 2006 at 6:37 PM
Interested in running Windows from your Intel Mac but don't want to restart to switch operating systems? Parallels has released their first production version of their virtual desktop system for Mac OS X. Among its many options is running any version of Windows from within OS X (inside an OS X window), and, cooler yet, a fast Operating System switcher that lets you switch between OS X and Windows from a menu. Check the jump for a video of it in action.

Exclusive: Apple MacBook review (2.0GHz, White)

Friday, June 9, 2006 at 3:07 AM
Exclusive: Apple MacBook review (2.0GHz, White) After spending several weeks with my new MacBook, I can safely give a full review. The dust of my initial hype and awe has settled, and I'm left with a great notebook (as expected) with some minor, yet annoying, quirks. Check the jump for the full review.

Buy a new Mac, get an iPod Nano

Monday, June 5, 2006 at 7:45 PM
Thinking of buying a MacBook, MacBook Pro, iMac, or PowerMac? Do so directly from Apple, as starting today you'll be eligible to receive a free iPod Nano after a mail-in rebate.

Mac — it's the perfect college companion. It runs Microsoft Office, so you can get your work done. It lets you video chat, build a blog, create a podcast, and more — right out of the box. And it has great security features to keep all your stuff safe and out of harm's way.

When you buy a Mac and iPod Nano by September 16, 2006, your iPod nano is free after mail-in rebate.* Or choose another iPod and enjoy big savings after mail-in rebate. Plus, use your education discount on other products to save even more.


External Link: Apple

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