Official iPhone Thread

Posted by Blank on January 10, 2007, 1:08 am | View thread


Advanced Touch Screen, Widescreen Video/Music with Coverflow, OS X Widgets, oh, and a phone.

4gig - $499
8gig - $599
both with two-year contract with Cingular.

[url]http://www.apple.com/iphone/

Looks like an awesome device, but not ready to reach iPod-level popularity.

$499 with two-year contract... and I'm guessing there will be extra monthly charges for many of the features... Possibly $60 a month? Hmm... I think I'll stick with my $40 phone.

It's a beautiful device, but it's way too expensive. The minute it's under $200 on Sprint's network, it's mine. Until then, my old phone with a 1.3 megapixel camera and not much else will work just fine.

It's too bad they aren't releasing one without the phone part - I was thinking of buying an iPod, but I guess I'll wait until I can get a widescreen/touch sensitive/coverflow enabled iPod.

Oh, and Apple TV if anybody cares. Yay, now I can watch my overpriced, low resolution videos on my TV!

[url]http://www.apple.com/appletv/

Gears of War Review

Posted by Sullichin on November 11, 2006, 6:17 am | View thread
Gears of War is Microsoft's answer to the assault of PS3 and Wii's holiday releases. It's their flagship title for the season and, as such, has garnered comparison from other big-name titles, including Halo and even Resident Evil 4. Indeed, Gears of War is the first truly AAA title since the Xbox 360's launch. It took a year, but, as playing through this spectacular game will teach you, patience is a virtue.

Gears is not your typical run-and-gun shooter, but it doesn't play quite like Rainbow Six either. The camera is reminiscent of Resident Evil 4 -- third-person, the character to the left of the screen. When you aim your weapon, the camera zooms in to an over-the-shoulder viewpoint allowing for more precise aiming. The third-person viewpoint plays a larger role, however, in the game's intuitive cover system. Staying out in the open will get you killed, and fast. To succeed, you must take advantage of anything --- a couch, sandbag, concrete slab, or pillar -- that can conceal you and act as cover. Pressing A near a viable surface slaps you up against it. From here, you have two options. Pressing the L trigger goes into the aforementioned over-the-shoulder viewpoint; good for aiming, but you often stick out your head or entire body to make the shot. The other option is blind firing, which is accomplished by simply pressing the fire button. You can aim, but not very accurately; you remain concealed while doing so, however. Moving between cover is also as simple as it should be; press A again, and you'll move dynamically based on the scenario. For example, you may swat turn to a nearby pillar for a better viewpoint, or hop over a low piece of cover. After a while, it becomes second nature, and you'll worry about how to flank an enemy or what cover to use instead of fumbling with the controls. Explaining the cover system really doesn't do it justice; it has to be played to be truly appreciated. Other aspects of the control -- "active reload", which allows you to quickly reload your weapon and even get a small damage boost with a well-timed button press, the "roadie run", which speeds up your character at the expense of lateral movement and offers a cinematic shaky camera angle, or the vicious "curb stomp" maneuver, which finishes a downed enemy off by smashing their head into the ground, are also quite visceral and satisfying.

Throughout the relatively short campaign (8-10 hours first time through, depending on the difficulty level), you will be pitted against a variety of alien creatures ranging from simple foot soldiers to huge, hulking bosses that require more than raw firepower to take down. You're not the only human fighting the war against the alien race known as the Locust, whom live underneath the earth and are destroying the human race. There are usually three other humans battling alongside you. The good news is that they're smart enough to take cover, blind fire, and deal some damage, but unfortunately they aren't of that much help. You'll likely take out most threats single-handedly, and spend more time than you'd like healing your downed AI comrades. While this is an annoying quirk while playing by yourself, it all but disappears when playing through the game with a friend cooperatively. The entire campaign is playable in co-op, and it's integrated seamlessly. This is, by far, the best co-op experience I have ever played, and it's partly due to the fact that the game was built around cooperative play. Your main partner in crime, Dom, goes from an idiotic AI mess to a real-life human player who will actually be smart enough to heal you when you're downed. Playing over Xbox Live, system link, or split-screen with a friend makes the experience that much better -- you have the freedom to construct strategies on the battlefield, which makes the game more enjoyable, and oftentimes less frustrating. Maybe you think one person should pick up the sniper rifle and the other a shotgun, or perhaps you can flank opposite sides of a room to take out the Locust before they know what hit them. If you're playing the campaign solo and a friend hops on Xbox Live, you can actually send him an invite and have him take the place of Dom at that exact point in the campaign. It's this level of polish that really pushes GoW into AAA territory.

The campaign has a surprisingly diverse set of locales -- a far cry from the generic ruined landscapes I was expecting. There is some truly beautiful scenery to behold, all designed with an immaculate attention to detail and an incredible art style. Gears of War is the best looking video game to date, and definitely sets a new bar for what next-generation gaming can offer. A technical and artistic marvel, it looks jaw-droppingly phenomenal on every possible level. From the spooky twilight of caverns that seem to stretch out for miles with intimidating stalagmites and gloomy fog, insidious industrial landscapes during a powerful rainstorm, to the destroyed, charred remains of better times on earth. Even on a standard-definition set, GoW looks decidedly next-gen, a feat not accomplished by many other 360 titles. Of course, if you have a display capable of outputting HD, it will look that much better. Games just aren't supposed to look this good, and besides some texture pop-in, Gears of War is visually flawless and is the gaming equivalent of an air-brushed supermodel: it actually looks better than real life.

Weaponry plays a large part in any shooter, and GoW delivers with some intensely powerful weapons that yield bloody, bloody satisfaction. A point-blank shotgun blast will blow your enemy to pieces. A sniper rifle shot to the head will blow his head off, the squish of brains and bone audible to all nearby. If that's not violent enough for you, the Lancer machine gun has a built-in chainsaw bayonet, which you can use to literally slice enemies in half. The screen is splattered with blood and any sound is drowned out by the piercing scream of your foe's pain as you rip him apart. As if that's not violent enough, you can actually step on the head of a downed opponent and smash his skull to pieces against the concrete As you can imagine, this is quite a degrading kill, especially in the games 4v4 multiplayer modes over Xbox Live. While the game's wonderful gibs are quite the spectacle in the campaign, it's much more gratifying to know that the bloody body parts around you belong to some 13 year old racist jackass on Xbox Live who likes to tell everybody in the lobby how high they are. 4v4 may seem a little sparse, but I prefer the intimacy the player limit and smaller maps provides. Maps are mostly symmetrical and designed around the team mechanic; free-for-all deathmatch would not work here, and thus is not included. Instead, there's a handful of game modes in which you are only granted one life. All of them are variants of elimination-style team deathmatch, however. Teamwork is necessary as you can heal teammates and formulate strategies to take out the other team. The ten included maps are varied and just as gorgeous as the campaign, which is a true feat considering how many other games use a dumbed down visuals in multiplayer. None of them feel too big or too small, and they are all designed around strategic use of cover and teamwork. Since the maps are symmetrical, it's an even playing field for both the humans and Locust, with some of the heavier weapons tending to spawn in the center of the map. Going in for a chainsaw or curb stomp kill after downing an enemy often means running to enemy lines -- the other side of the map. Thus, it is a risky maneuver but elicits much satisfaction upon successful completion. You can, of course, quickly finish an enemy off with regular weapon fire to ensure that his teammate won't heal him.

While the versus multiplayer in GoW is very balanced and fun to play, it is not without some minor technical quirks that deserve notice. Connection errors are abound -- I've had nothing but trouble trying to join matches, and I'm not alone in my misfortune. It will often take several tries to join a match, but better luck is had when hosting a game. Secondly, this game would have benefited tremendously from a Halo-style matchmaking/party/playlist system. Currently, it's impossible to hop on Live with a friend and join a ranked match with him. Not being able to invite friends to ranked games -- even ones that you host -- is annoying, to say the least, but is even further compacted by the fact that all of the multiplayer achievements can only be obtained through ranked play. Playing with and against friends is usually a much better experience than playing with seven strangers, and it's disappointing to not be able to create a party, invite a buddy, and search for a ranked game together. I really wish that all Xbox Live games would implement this system, as it's partially what made Halo 2 so addicting to play online. While I can see myself playing adversarial Gears of War for quite some time, I can't help but think the experience would be even better without having to wait for a game or fumbling around a menu system trying to join a friend's ranked match without the convenience of invitation. Hopefully, Epic addresses this issue, because the lack of such a matchmaking system and my inability to join matches regularly are my only real complaints with Gears of War's otherwise incredible multiplayer experience.

In short, Gears of War is an absolute blast that really nails the core of what makes a game great: intuitive control, great pacing, incredible graphics, and a thorough layer of polish. This is the Xbox 360 game to get, and probably will be for quite some time. Finally, the 360 has a game with legs, that you will undoubtedly go back to over and over again. So long as Epic can keep the multiplayer experience fresh (and with their track record, I have no doubt about it), Gears of War will have a permanent home in your Xbox 360's disc tray.

Three

Posted by Sullichin on November 11, 2006, 6:11 am | View thread
Numero Threeo

Call of Duty 3 Trailer wows with pre-rendered goodness

Thursday, September 28, 2006 at 7:20 PM
Embedded (you guessed it) after the jump is the X06 trailer for Call of Duty 3. While it looks heavily reliant on pre-rendered footage, it still looks DAMNED good, and it's worth a look if you're a fan of the series (or WW2 shooters in general).

Halo Wars and more announced at X06

Wednesday, September 27, 2006 at 6:46 PM
Microsoft's X06 conference just ended, bringing a wealth of unexpected news. In a nutshell:
  • We'll hear more about Halo 3 by the end of this year
  • A cinematic Project Gotham 4 teaser was shown
  • Banjo Kazooie 3 is on its way
  • Doom is now available for Xbox Live Arcade -- 4 player co-op, deathmatch, and single player. 800 MPs.
  • The following games were also announced for XBLA: Contra, Ultimate Mortal Kombat, Small Arms, Gyrus, TotemBall, Defender, Assault Heroes, Heavy Weapon, Settlers of Catan
  • GTA 4 will have two episodic content downloads on the marketplace
  • Splinter Cell 5 (not Double Agent) will be Xbox 360 / Windows exclusive
  • HD-DVD Add On: $199, bundled with media remote and King Kong HD-DVD
  • Marvel Universe Online announced
  • Peter Jackson is to be involved with two exclusive 360 products; one is "not a game or movie" based on the Halo universe, the other is a new IP
  • BioShock is now Xbox 360 / Windows exclusive

And finally Halo Wars was announced, a Halo RTS game developed by Ensemble Studios. According to Bungie: ""Halo Wars" is a brand new saga in the Halo Universe that explores the time of first contact between the UNSC and Covenant Forces. If you've ever wondered what it would be like to control dozens of Warthogs and Scorpion tanks instead of just a single vehicle, your time has finally come." More information is available at Bungie.net, and www.halowars.com is now live as well.

Splinter Cell: Double Agent multiplayer footage

Sunday, July 23, 2006 at 5:57 AM
The spies-versus-mercs multiplayer mode in Splinter Cell is getting revamped once again for this fall's Splinter Cell: Double Agent. After the jump, check out two videos of the game in action.

Xbox 360 becoming a better value?

Tuesday, July 18, 2006 at 2:09 AM
Xbox 360 becoming a better value? While it has been confirmed that the 360 will not be dropping in price this fall, that doesn't rull out special bundles and whatnot. Rumor has it that the $399 SKU will soon include a copy of Project Gotham Racing 3, 1250 Marketplace points, and a three month Xbox Live Gold subscription card. That's roughly a 90 dollar value, yet it probably costs Microsoft less than 10 dollars to provide. Everybody wins!

Of course you can also get a Premium 360 for $306 at Overstock.com by clicking here. Thanks GAF.

What I'm Playing: Now with twenty percent more animosity

Friday, July 14, 2006 at 2:24 AM
On the afternoon of June 26, 2006, I sent my laptop in for repair. You may be wondering, "what does that have to do with anything?", to which I would matter-of-factly respond, "it has everything to do with everything". You see, I spend a great deal of time perusing the internet, much more so than I do playing games, and with my Mac out of the picture, I was lost. I went as far as to install Windows Vista on my PC, but the entertainment value in that was pretty minimal. I thought I'd use this chance to catch up on some games. Still impressed with my DS Lite, I picked up Metroid Prime Hunters. Yeah, Yeah, I know. I wrote the last column on a Metroid game, but I've wanted this one for a while.

I'm sad to say this game disappointed me. From the moment I started it up and the menu failed to wow me with visual aesthetic or awesome title screen music, I knew this game wasn't going to be as good as my high standards had hoped for. Since I don't have a router capable of playing on WiFi Connection (funny how Xbox Live works fine), I was only interested in the single player game. I'm not interested, however, in the lame bounty hunters and boring level design. There's nothing fundamentally wrong with this game, it just fails to keep my attention. I don't care about it enough to play it; it's not very exciting, and it really doesn't feel like Metroid to me at all. As I said, I couldn't try out the multiplayer modes with real people, but I did play a few rounds with bots. It's actually quite featured, and there's an impressive amount of options for a portable FPS. The controls work well and I could see the online mode being pretty fun, but then again I'd much, much rather play Halo 2 on Xbox Live. When was the last time I wanted to play an online first person shooter when I wasn't at home, and also in a WFC-compatible hotspot? The answer is, obviously, never.

After my short-lived stint with Hunters, my laptop returned and I was quite content not playing any of the expensive gaming machines I've spent (wasted?) my money on. A few days ago, however, I was coaxed into buying Table Tennis for Xbox 360. This, my friends, is one of those games that's simply fun to play. It's extremely polished, looks absolutely beautiful, and is so simple yet complex. Who would have thought a game made by Rockstar could be so finely-tuned? From the music to the precise controls to the ultra-realistic animation, this $40 gem is one of the best gaming experiences I've had in a while. It's a little limited on options -- tournament, exhibition, and training, plus online play -- but it's one of those games you'll play out of pure enjoyment, not just to get to the next level or unlock something. It's also a game that you can play online with a complete stranger and still have a great time. If you get sick of the maddeningly cheap AI, find a quick match online and play someone with their own style. I was truly enjoying this game until last night, when I booted up my 360 and the unthinkable happened: the three red rings of certain doom.

This means hardware failure. Death. I tried unplugging everything, including my hard drive, but my system was toast. Now, I treat my 360 well -- it has plenty of ventilation and the massive power brick is pretty much suspended in mid-air -- so there's no reason for my console to stop working. I go to sleep, dream of working 360 goodness, and wake up to find my console still very much broken. Of course, I'm out of the warranty period. The friendly woman on 1 800 4 MY XBOX cheeringly told me I could have it repaired for $130 (she also told me that if the date and time on the system was wrong, the hardware might fail, so I should check to see if it was correct. This is 100% unhelpful when I am unable to turn my system on. I'm going to go out on a limb and say that this customer service rep doesn't know how to make grilled cheese, let alone help me with my 360 woes). I said no thanks. I understand that us early adaptors are subject to some sort of ridicule when it comes to things like this, but there's pretty much no excuse for what appears to be a very widespread problem. And they have the audacity to charge me $130 for a hardware defect that's not my fault? I don't think so. What I did instead is probably (definitely) illegal so I won't say it, but i'll give you a one-word hint: return. Now I have a newer, hopefully non-piece-of-crap, console. With no cost, no downtime. If this taught me anything, it's to avoid PS3 at launch. If it's anything like 360's, it won't even be worth it to hop on the train so early, anyway.

Introducing Xbox Live Arcade Wednesdays

Wednesday, July 12, 2006 at 2:21 PM
Introducing Xbox Live Arcade Wednesdays Every Wednesday a new Xbox Live Arcade game will be made available to the Marketplace, starting today. They are priced at either five or ten dollars, one of them being a little more exciting than the others. I made it bold for easy reference.
  • July 12 - Frogger - 400 points
  • July 19 - Cloning Clyde - 800 points
  • July 26 - Galaga - 400 points
  • August 2 - Street Fighter II Hyper Fighting - 800 points
  • August 9 - Pac-Man - 400 points

Connect to Xbox Live through your Mac

Sunday, July 9, 2006 at 10:43 PM
Recently, I was wondering if it were possible to use my Mac's Airport connection to wirelessly connect to Xbox Live -- my 360 and cable modems are in separate rooms and I'm not shelling out $99 for a wireless adaptor. Surely, it would be wonderful if I could use my MacBook's wireless connection to hop on Xbox Live, no matter what room my Xbox 360 was in. Knowing that OS X has an internet connection sharing feature, I took it upon myself to try it out, and viola -- my Xbox 360 is now plugged into my MacBook, which is feeding it wireless internet. This method will work with any Mac with an AirPort card built-in that's connected to a WiFi network, but it's probably most useful with a laptop you can bring wherever your Xbox is.

First things first, turn off your Xbox 360 and connect a standard ethernet crossover cable from the network port of the 360 to the ethernet port on your Mac. On your Mac, go into System Preferences and select "Sharing". Click the "Internet" tab. On the "Share your connection from" drop-down, select AirPort. Check off Built-in Ethernet on the box underneath, then press 'Start'. You will get a cautionary dialogue box; accept it and your window should look like the one below.



Now, your connection won't work just yet. Your 360 will probably recognize that the network adaptor has a wire in it, but that's about it. You need to configure the IP and DNS settings on the Xbox Dashboard in order to connect to Xbox Live. Turn on your 360, go to the dahboard and navigate to the System pane. Select "Network Settings" and then "Edit Settings". Change IP settings to Manual. Back in OS X, enter Terminal and type, without quotes: "ifconfig en0". The first IP address, which is probably 192.168.2.1, is your Gateway address, so put that in on your Xbox. For IP address, put 192.168.2.2, and 255.255.255.0 for the Subnet Mask. We're almost done! After you save your settings your Xbox 360 might automatically test the new connection; ignore it, because it's going to fail. Go back into the settings menu and this time choose DNS Settings, and make this manual as well. At this point you need to go back into Terminal and type in "dig" (again, without quotes) and press enter. At the bottom of the results you will find a line saying "SERVER:" (see below). The IP address following (underlined below) is your Primary DNS server, so enter that into your Xbox. Don't put anything under Secondary DNS server.


Back in Network Settings on the Dashboard, select "Test Xbox Live Connection". If all went well, you should be able to connect to Xbox Live, and you didn't spend $99 on a crappy adaptor!

Sony: GTA IV on Xbox 360 "won't hurt us"

Thursday, June 22, 2006 at 6:29 PM
Color me amused.

In one of the most absurd statements I've heard in a long while, Sony of America COO Jack Tretton stated that the company was "pleased" with its showing at this year's E3. (Never mind the fact that the company got widely criticized for dropping a bunch of features from the PS3, downright STEALING motion sensitivity from Nintendo, and is still expecting gamers to pay $600 for the priviledge of being so royally ripped off.)

Later on in the interview with TheStreet.com, Tretton went on to say that the PS3's astronomical price was ALSO a non-factor, choosing to bash the Xbox 360's feature set by saying "Well, I guess if price is the only consideration, then we've won the war, because we've got a $129 PlayStation 2 that outsells the Xbox 360 today."

Continuing on, Tretton mentioned that the premium edition of the Xbox 360, priced at $399, "falls well short of what the PlayStation 3 offers at $499."

As for one of Microsoft's biggest announcements of the show, the initial Xbox 360-exclusivity of Grand Theft Auto IV, Tretton waved it off with the following quote: "There's no question that having the Grand Theft Auto franchise helped us a lot and helped us sell some units, but I don't think the battle would be any different with or without Grand Theft Auto ... I don't think [losing GTA IV exclusivity] hurts us. ... I really don't."

Riiiiight. Sure, I'll pay $600 for the priviledge of playing MGS4 and... oh wait, MGS4 is really the only ESTABLISHED franchise with PS3 exclusivity. Try again, Sony.

Read More [TheStreet.com]

Xbox 360 backwards compatibility update

Monday, June 12, 2006 at 11:39 PM
If you're absolutely dying to play Doom 3 or Lego Star Wars on your Xbox 360, have no fear -- they are among the 20+ games planned to be compatible with the system in Microsoft's latest BC update.

In a podcast interview with Xbox Live's Major Nelson, Peter Moore revealed that Doom 3 and Lego Star wars are planned for the BC update, which is due in a couple of weeks, and that the number of games for this particular update has increased from 13 to over 20 (although no other games have been mentioned, we'll find out soon enough).

External Link: Major Nelson

E3: Lost Planet: Extreme Condition screenshots (360)

Wednesday, May 10, 2006 at 1:15 AM
                   

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